Just wanted to do a small update on the game. There are new game builds that can be downloaded, so you can try things out for yourself, but the sun and a preliminary moon are in the game now with controls for the latitude, length of day, and the rotation of the game’s compass. I did a recording of the changes below,…
Looking at numbers lately ( and the lack of numbers )... I am actually surprised when PC sales are notoriously under-reported How Huge of a market exists for PC games. And as unhappy and dedicated that market is, How hard could it be to see a viable markets needs and developing to them? ( unless the actual numbers are…
Maybe it is just me, but when I come to polycount and post art I want actually feedback to understand what I did wrong, to learn from my mistakes and move on. Already those posts that just say 'I like it' when it is just about art and looking for feedback, are not really helpfull. As mentioned before there are social…
The worn paint at the mid-line of the doors feels unrealistic. Cars just don't wear like that. As far as 'next-gen' is concerned, PC vehicles in PS4/Xbone games will be measured in the hundreds of thousands of polys. The last firm numbers I have are for Forza 3, which was from 3 years ago on the 360 : LOD0: 172753 polys…
I don't know where you got your numbers from, but for 1080p, the image and audio would be a snip under 8MB per frame; a 60fps game requires 480MB/s. The numbers you've given tell it all; you refuted your own claim in your own post and demonstrated there isn't enough bandwidth. With the correct numbers, 802.11ac is actually…
its the voice and the fact that noone capable of speaking japanese has my phone number around here the only one with my phone number and connections to japanese is a guy i a local comany called Rieder betron, the guy is called enn has only 7 fingers and has a telephone with very small keys. i think i have to call him to…
Also note that sub-object selection will get passed up the stack also. So say for example you go back down to the first edit poly and select a few polys, leave them selected and travel back up the stack it will apply the changes you did, to only that selection, until it encounters another selection. Every vertex gets a…
Hey Fellas! Thanks so much for all the positive feedback and suggestions. s_ource, you're doing some interesting things that i didn't anticipate, but i can add an option that gives you a consistent number of leaf meshes for each branch. Right now the script tapers off the Base Branch Leaf Number value the higher it goes up…
but character artist maps to a game team the same way a kicker or qb or w/e would in the nfl if we pick 300 as a magic number of character artists, figure theres also 200 weapon artists, 1500 env/prop artists, 500 lighting/vfx artists, 1000 animators, etc etc. those numbers are probably way wrong but i'm saying character…
Just bind this to a hotkey and you're done : string $Objects[] = `ls -sl -fl`; // Store current selection for ($Obj in $Objects) { // Start a loop that will go through each object in your selection list select -r $Obj; // Select the first object in the loop polyColorPerVertex -rem ; // Remove any vertex color data on the…