Hi guys, been quite long, Here is another actress likeness model I am working on. I really look forward to see if you guys know who she is? You guys always been there helping me to push forward, I hope you still are around. For my other real people likeness: Year 2007:…
Hey everyone! This is my first topic here, and I would like to show you my latest toxic-neon design for runner game. I just wanted to have some practice in UE4 and I came up with game idea that can be easy to create without textures, modelling and complex blueprints. I decided to create a design with lots neon materials,…
Latest update sample: Hello Polycount! I'm finally getting around to posting my latest environment. Should have done it a while ago, but I've been caught up making miniature tweaks to it for too long. Now I long for some good feedback to take my scene to the next level! So to sum it up; this is a tropical environment with…
Hi guy`s thanks for the comments i will take them all in to account altho i have been dumb an in my haste to poste something in my spare 10 min`s at work i loaded a older ztool that i hadent fin sculpting around the torso hance the spazzy obliques etc i will post the latest version when i get a chance where i addresed this…
For some reason when I export my PNG's from Adobe they keep showing up with these white edges at the very ends. This is a picture of the illustration I'm doing in Photoshop, latest version. It's supposed to have a transparent background, but for this case I have it against a black background to show how there are no white…
Thanks for commenting Brad! Below are some of my latest works. I worked up a few human head studies in Zbrush. I was inspired by the fantastic character art from the Last of us, and so I wanted to do something along the same lines. These models will be getting their hair treatment during the low poly phase; stay tuned. In…
You can set landscape in unreal to stream in and out in chunks. If you use displacement you can also set it to tesselate based on distance. This will stop it from using up your polygon count. If you're concerned about polygon count using static meshes would be more difficult.…
just got my collectors edition today. Installed and started playing the campaign, but as the movie began it crashed and the sound started looping and then it came out of the crash and played a bit and then crashed again , I just hit "esc" madly and it eventually came up with the screen asking if I wanted to start playing…
Strange - I've used Nvidia card for years (gamer class ones, not the Quadro's), and I currently have one of the 7800's in my home machine (no problems) and a 7900 in my work machine (no problems either). Really, just install the latest Detonators (fuck the certified driver shit, I always use the latest) and see if it's…
Has anyone had huge problems converting maya to max using fbx. I have dloaded all the latest plugins and that just makes matters worse. Exporting to 3dsmax 8 sp3 from maya 7.0 uisng the old plugins kind of works apart form it breaks the envelope size when skinning and adds weird legacy bone stuff. with the latest fbx…