Trying to make a 3D character with a hand-drawn face. Similar to Wind Waker. My problem is that I'm super new to 3D stuff and I've only barely scratched the surface of UV unwrapping up until this point. http://www.benjones.us/twilight-princess-eyes-breakdown/ Note how the eye texture is drawn front facing and completely…
Builder_Anthony, Rather than 'face polygon' or 'polyface', use the terms "poly" or "face" and "tri", "quad", "n-gon". These terms should help communicate your problems better. Please answer these questions: 1. Are you using Editable Poly or Editable Mesh? You should be using editable poly. If you don't know the difference…
not too shabby for a first start. 1) Gotta work on blending the lips in. They are very duck bill-ish and obviously extruded as a way to make the detail, which is fine if they blend properly into the surrounding flesh. It will probably help to read up on the muscles of the face and really dig into the underlying anatomy. I…
Check out this Steve Lord course. He breaks down the female face/proportions and what to look out for to not sculpt ugly bloke-ish women : https://www.uartsy.com/course/female-face-sculpting-with-steve-lord
Update! -Added an exterior door wall. -Added a walkway. -Replaced the window opening model with a new one. I also had a question about the back faces of wall models. In the case of the school’s outer perimeter wall, I deliberately removed the back faces to save on polygon count, since no one will ever see that side, it…
There's a few ways to do this; I'd suggest looking into Birail. But first, to get a good poly face extrude, the curve needs to be in the center of the face selection - not really fun if your selection is irregular (say 3 quads making an "L"). Ans secondly, the direction of the curve might need to be flipped if the initial…
The 'pinching' and second image with wireframe. I used soften normals within Maya and got this result. I unlocked normals, set to face tried every option up there. Got nothing from it. This isnt the only location I got this artifact from on my model.
Hi Thought some of you might be interested in these tools. Make your character DeepFaceDrawing: Deep Generation of Face Images from
Sketches https://www.youtube.com/watch?v=HSunooUTwKs&feature=youtu.be&fbclid=IwAR06H389JiwYEOqdF2AT3RInmwIXLlCADw8VUlGZz8d_58HYICK-x4wMekc Now chose your art
style….done! Nvidia - Synthesizing…
Hello, I am working in 3ds max and paint objects by simply assigning texture IDs to faces. But everything seems very repetative. Is there a way to add details like windows or damage? I tried add window with alpha, but the background is black. I use multi/sub-object for textures.I tired vertex paint, but my models are…