consider using more than one material. more than the riveted metal panels. from there, cut out invidual shapes that add more the silhouette and give you more opportunities to cast shadows. the cloth is a good idea, but go further. the ships cabin is two type sof wood it looks like, with an irregular shape coming from that.…
As mentioned previously, it did contain everything (you edited your post after the fact to reflect this...). "it doesn't help at investigating the initial issue you had", then we were understood there were now two distinct issues? This initial issue was never discussed after the introduction of the newer issue, 'stray…
Late is still good for practice:D I think a lot of us seem to have found matching scale and ratio challenging, but you're off to a good start. It would be helpful to see a figure or two in there to see how objects relate in scale. Some of the objects on the floor would be helpful to see in the blockout too to help…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Gauss, you liar.. lol I know you dont need to fish for compliments here.. haha I love your work.. thanks for the wishes for a speedy and painless recovery.. so far it looks to be one out of two.. Im going to dig out a few older Max publications, but I was looking to try out Maya and break out an old / new wacom tablet I…
How many triangles are the books (one book)? Do the books have all their own separate texture? If yes, then you should try to pack all the textures in a bigger one (a texture atlas), and use as few materials as possible. Also try to group several books (like a row of books) in one or two meshes, and reuse those 'big'…
I tried it in Marmoset toolbag with ray tracing on a year or two ago and it was same as in Arnold for hard/split edges. But might did something wrong. Its a bit foggy now . Curious to learn if it works now? As of world space to tangent space normal map convertion you don't need handplane, you can do it in SDesigner baker…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
If the mesh renders white or black it means there is some kind of error. If you only use one shader type opengl will automatically add a default shader for the missing one. In you case the error was in the comunication between the two shaders. There are many ways to code is glsl and opengl. It depends on the version you…