I found this kinda thing happened a fair bit when I switched over to modo because the work flow is a bit different. I often duplicated geometry with out realising it and ended up in a situation like you are, fear not! the more you use it the less it happens. In that situation I tend to just grab all the stuff I want in…
Back with some Sol lovin! Made some progress today, i got his sword blocked out along with some tweaks to sol. So i want to pose him, that means i can only take this sculpt so far in terms of pants, hair and whatever depends on posing. I just hope i didnt go to far T_T. ill be finishing the sculpt in pose. Thinking of this…
since it wasnt much of a hassle, i just tried it out. i see your point, stil i am not sure what to do with it now ^^ i adjusted masks now and all and now there is the detail map effect on some of the horn gaps and the scratch over the left eye. earlier i planned to have like a warpaint like lower skull/jaw kinda thing…
I have a Maya scripting problem for those willing to look into it for me! I have 3 group nodes in my scene with relatively similarly named objects. When I call the list I created, it gives me names like "group|name" for the majority of all of the objects in the group node. I have one or two objects that don't use the…
Looking good so far mate... No idea how far Milkshape goes towards animation so heres my big points. If you offset the timing of the front left and back right leg itl start to go a good direction I think. At the minute both back and front legs just seem to wade, more so the front, start using all the bones you have…
I have some problems with the fine detail map: Whenever I add a fine detail/bump-map, the intensity on my normal-map is decreasing very stong. I don't know if this is a bug or sth or maybe I did sth. wrong. But I tried a bit around with it, but didn'z came to a solution. (In the bomp map, the background-color is black, and…
should be pretty easy (thats what i always think then ram my head into a wall lol). Got a snow day today so might tinker around with MoP's code. Hope he doesnt hate me. :( EDIT: Got it working though not yet in MoP's. Gonna have to browse through his script. Didnt even know I could query that haha. global proc…
thing about magazines is they are always out of view from the player, being under the gun and all. reload anims typically move very fast and character hands usually cover at least a third of the magazine *when* reloading so geo there tends to be wasted, especially the top areas that are hidden inside the mag well 80% of…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
I've been playing around with blender for about 2 years now but never realy did anything seriously, just trying out tools and playing around with it. Over the past few weeks ive become more and more intrested to create solid character sculpts. Ive done a few before but never finished one since ive alway run into techincal…