Hello there. I run and cast a Norwegian amateur league called "Pretty Pudges Pokaljakt" (Pretty Pudges Trophyhunt) on behalf of www.dota2.no and www.pressfire.no (gaming site for Norways 2nd biggest online newspaper www.Dagbladet.no) Here is the hype video for the tournament:…
I've been recently confronted to the difficult task of gathering talents around a project. That my own project might be boring or anything isn't the point here - or maybe it is, but still, hear me out. I believe many artists would like to work on cool projects, whatever they are students or senior, but they don't. Requests…
Good for you :) Not much to add, although I've not heard nor seen someone being considered for a remote role at a top tier company without previous inhouse experience?, in quite a while, much less an interview. I'd say your portfolio was largely instrumental presenting this opportunity to begin with (...pretty solid grasp…
I could say the same...friend. A similarly aligned circumstance. 1997 dropped off a block from home deciding to walk after a great night out playing pool with mates, an attempt somewhat to clear the head mitigating paying the price later that day. Needn't have bothered though, what transpired in the next few minutes left…
@Esprite- I never said I disliked it but merely stated issues in the game as I said it has the potential to be really good. The game has some very good strong points such as the visuals and the custom content. I mean there were other things that I wanted to mention but I don't want to continue now. My point wasnt to…
Quote: Originally Posted by CKeene Something can be said for not being found in the search query "Does [school] suck". There is a frighteningly large amount of negative press circulating about trade schools that people are absorbing and using in their vehement need to discredit x school. Yes, there are a lot of bogus…
Technical Art is definitely a lucrative field if you're really good. Check some jobs listings on Orca to see what they entail. https://orcahq.com/jobs?query=tech Here's one example Responsibilities: * Collaborate with graphic programmers and the art team to build tools, pipelines, and graphic features. * Work with…
Some bad assumptions in here. Texture fetches = reading data from the textures that are loaded for use. Texture binding = loading the texture from one part of the GPU's ram into texture units. Very slow. You are also falsely correcting renderhjs about the one texture sheet. Every scene is going to get split up into…
Checking your script against our in-game stats, it matches exactly! Except... when I'm forcing a surface to turn off backface-culling. We do this at the material level, by checking the 2-sided checkbox. Then during export the vertices that have that material ID assigned will be duplicated in order to automatically create…
Hi Matt, what would you like to know exactly? The idea behind the script is quite straightforward, its realization a little more complex for the lack of clever methods in 3ds Max code to get sorted edge loops/rings. The only thing you can query for is a BitArray filled with edge loop/ring indexes. For its very own nature…