Hey there, thanks for taking an interest. The plugin provides tools to export decal atlases and trim sheets with customizable channel packing, and the decals mesh is exported along with the main mesh in an FBX so nothing is stopping you from importing the files into other 3d tools, like Substance Painter. As for the number…
Hi guys! This is the final project of an initial 3d course in my academy. All modeled in Maya, painted with Substance and render in Arnold. Compo in photoshop. Critiqs are welcome!
I made this sculpt to improve my basic workflow from concept art to final 3D print. So it is not yet finished ! but I tried some ‘beauty shots’ with Arnold in 3DSMax / Photoshop
Hey man. I used zbrush for sculpting, maya for modeling, mari for texturing face, substance painter for hardsurface and fabric materials. Rendered in Arnold 5.