Hi I've exported displacement map from zbrush 3 UV udim tiles
and when i use just single map i mean UV Tiling mode - off it works
so first, i thought problem is from zbrush
but even when i use just one map if i change my Tiling mode to some thing else like zbrush mudbox udim everything
it goes weird
for better understanding
![Image: https://us.v-cdn.net/5021068/uploads/editor/gd/na6ygdbwzkxx.jpg](https://us.v-cdn.net/5021068/uploads/editor/gd/na6ygdbwzkxx.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/gv/21gmxuq61lgj.jpg](https://us.v-cdn.net/5021068/uploads/editor/gv/21gmxuq61lgj.jpg)
I'm not sure what is causing this problem.. the only thing i changed is UV Tiling Mode nothing else both result are from one displacement map
MY UV
![Image: https://us.v-cdn.net/5021068/uploads/editor/cg/4stx87dzksz6.jpg](https://us.v-cdn.net/5021068/uploads/editor/cg/4stx87dzksz6.jpg)
Replies
Its texturename.1001.exr
sry i tried to show that it doesn't matter even if i use one or all correct 3 files. cause it shows same weird result
like this
https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=40110950&desktop=true¯oName=center
omg you're lifesaver sir
I still don't understand why this works but it worked