The aim of DM always was to get decals out of Blender, and that's what the 1.4 release now does. See http://polycount.com/discussion/comment/2571370/#Comment_2571370 for details Also, there's nothing more nondestructive than the decal workflow, IMO.
30/wk for metro unlimited (unless there's a better deal out there). (edit: just found a 30-day for $112). I'm planning on 1800+/mo for everything, hopefully. I value both your opinions, they are quite helpful. :D
Unity use the CPU engine, which doesn't support RGBA maps in 16bits. Therefore using a position map with a tri-planar projection in a Substance will look pixelated. The only solution is to use this version : https://share.allegorithmic.com/libraries/115
Agreed 110%, even though I may not like his general ideas, I still like him as a person, and when he stood up for Obama, that basically seals it for me, good guy :) BAAWRRAAAAKK HHUUUUUUUSSAANNNNEE OBBAAAAOOMMMAAAA
2K should be more than enough for a i7 920 processor, 12 gigs of ram, and a GTX 285, and I'd go for this case http://www.newegg.com/Product/Product.aspx?Item=N82E16811119160&cm_re=Haf-_-11-119-160-_-Product
Texturing in progress - it's the bane of my existence. I was never good at color theory but I'm giving it my 110% I am pushing for a stylized look so I'm minimizing use of roughness and maximizing AO, curvature and diffusion
Oh yea, forgot to post my constraints I was given a max of 10,000 tris and 1.2MB of texture. The MTV enviornment went a smidge over though, in both aspects. I believe it was around 11k tris and 1.4MB of texture.
I'm going to take up smoking to pass the time, now that Mr Aidan Spamhuckster has ruined my visual arts career after BURNING OUT MY RETINAS WITH HIS RED TYPE!!!111 Geez. /jzero
This is looking really Cool! its definitely 110% Ziggs. love how you are able to combine ziggs and star guardian, because before this i could never imagen them together. Keep it up! ur doing soo good <^_^>
Not yet but soon. You'll be able to : - match low poly to high poly only when their mesh name is the same in SD 5.0 and hopefully SP 1.3. - do that also by comparing the material IDs instead in SD 5.1 / SP 1.4.