Update 07 - Lunar Silver Star Story - Luna - Game Art Hello folks! Finally done with the 2nd game art. Sculpted in Zbrish, Low Poly Mesh Modelling in Max, Texture in Photoshop, and rendered in Marmoset 2 TurnTable http://youtu.be/jAnh27GoJcM For Higher-res you can visit my Art Station page…
this is true...it was canceled in '07, which is too bad all the prototype footage ive seen looked awesome, the art is from former employees that were given permission to post it. other than that, there may be some content out there that's not supposed to be, but as far as i know the majority of the art is from former…
they used the same term here (in the filename): http://www.bizarrecreations.com/images/news_content/01-08-07/cropsheet.jpg guess named by the same guy that wrote the briefing :D that should give you an idea what they mean by that- never heard of it myself though. I think what they mean is a multi texture or Texture Atlas…
http://blogs.wsj.com/marketbeat/2012/07/25/zynga-posts-surprise-loss-shares-down-more-than-30/?mod=yahoo_hs http://finance.yahoo.com/q?d=t&s=ZNGA Getting pummeled in after-hours trading down nearly 38% What happened? I thought Zynga was the big thing and social/casual games were the next bet?
Well this looks pretty cool. An mmo experience similar to Day Z, but with a lot better graphics by the looks of it. That's the one thing keeping me from Day Z, it looks a little too old for my taste.…
awesome work guys My 2 hour Speedsculpt for tonight after the concept by the talented Max Davenport (Suburbbum) http://maxdavenport.files.wordpress.com/2012/07/7_2_12-treeman.jpg View the model in 3d here : http://p3d.in/63L70/spin and see the LiveStream session here…
Check your horse leg proportions and land marks. The legs seem to short, and the ankle size/position is off. The face is also lacking a lot of basic form and structure. I think bringing down the subdivisions and getting some better primary forms would be a good idea.…
super thread necromancy- hard to believe the first post was 10-07-2006 This just seemed like too much fun- painting the texture before the model was something I did a lot when I worked on DS characters. Well, bringing it back to the start- here's what I made with your green texture rooster :D
Thanks! The horns on that pumpkin were carved from squash. One cool thing about them was I hollowed them out, and placed them in holes in the pumpkin, so when the lights were off, they glowed as well. Didn't have much time this year for anything fancy, but here's the 07 pumpkins. Mines on the left and my wife's is on the…