This movie wa superb fantastic and am justing to Watch Blackhat 2015 Online Free and her is another movie that is also related to space universe named as Jupiter Ascending 2015 hope this film will also be fantastic like john carter.
was mainly using this http://vrfocus.com/wp-content/uploads/2015/03/GDC-2015-Back-To-Dinosaur-Island.jpg his environment is a wet ( swamp) so wanna get some kind of wetness in him. so gloss bit whiter?
That'll be it then. Being a poor boy my GPU doesn't support DX11. Laptop has max 2015, desktop has 2016. I'm guessing that'll be it then. Thanks for the pointer there! Edit. Working in max 2015 solves the issue. Thnx for the effort :)
@juniez I believe this talk dicusses this, seperating game logic and rendering, http://www.swedishcoding.com/2015/03/08/gdc-2015-presentation-parallelizing-the-naughty-dog-engine/ EDIT: After reading again, it's not exactly what you were asking.
I know the grind of wanting epic
renders without a studio-sized wallet. That’s why I built my own render farm,
piecing together custom nodes to crank out serious power without insane prices.
Pick a tier that fits your deadline and budget, from a handful of nodes for
small gigs to dozens for blazing-fast turnarounds. Thanks…
A lastest character that I've just made. Turnalble clip: https://www.youtube.com/watch?v=c3ISsYD5n8I Based on a concept art of Paul Kwon: https://www.artstation.com/artwork/DKxA Topology: Zbrush 4R7 Retopology: 3Ds Max 2015 Texturing: Photoshop CC (Diffuse, Normal, Specular, Gossiness) Rigging: Maya 2015
Hello again, I did the Native Doom number 005 article, I show two more new characters that were created: http://www.indiedb.com/games/native-doom/news/native-doom-dev-update-005-new-characters thanks
Hey not sure about this. Will try it on 2015 but are you using LT by any chance? EDIT:Tested in 2015. Didnt notice a slow down. Thanks! Not sure what it is. Mind hosting the ma/mb file somewhere to test or showing what the outliner looks like.
Looks like rays are perhaps not casting out far enough? In xNormal, for your low-poly settings, I always change it from 0.5 , 0.5 to 10 and 10. Not sure if that will make a difference for you, as it could be a ton of other things, but give it a try.
Doesnt work in maya 2015, if i click quick assign diffuse: // Error: file: F:/Docs/maya/2015-x64/scripts/ddoMaterialManager_2013.mel line 739: Number of arguments on call to AEfileTextureBrowser does not match number of parameters in procedure definition. //