so I was having the same problem with my ivy and found a script that adds the normal colors in the diffuse slot and then set the self illum to 100 and render with your normal map with a ortho camera. Pretty much the same thing that ben's tutorial does but without the light setup. you can find the script at scriptspot.…
Yea that's a bit crazy, it still needs an expression or like wallasaurus said a scripted rotation controller, which I was trying to get around. If you're going that route it can be boiled down a lot simpler. Writing a scripted controller is where things get fuzzy for me and a little complex. I dug up a few things online…
I use Notepad++ for more complex scripts, it doesn't have a MEL syntax highlighter but TCL is close enough to work. Context looks pretty good too, I keep meaning to give it a try. I still can't believe how horribly stunted and rudimentary Maya's built-in script editor is, considering how much reliance the majority of Maya…
i like the highlighted selections, but like pior i find it counter intuitive having to click on the thing first, its faster for me just to use 1-4 and move them around because i only have to click on something once hold down the lmb and go to town. i prefer fat assassins tweek script just because i can go fast with it.…
Hi, During my workflow, I have to import some objects, unfortunately the transforms and shape nodes import with the same name. Maya does not like this. I have this script to rename shape nodes and it works ok. for ($i in `ls -sl -dag -shapes -l`){ $parent=`listRelatives -p $i`; rename $i `substitute ((string)$parent[0])…
just wondering if any of the more technical maya users, know if there is a way to pass on a variable from your python script to a function your accessing through the maya.mel.eval() method. haveing a problem with the "attributExists" mel function not being available in python, so im trying to get it doing something like.…
I need your help guys! This is urgent! I have a grid mesh I need to wrap on top of another mesh, but the verts must only move in one axis (down, Y) So basically in the top view I don't want the mesh to change, just move the verts down to the surface below..... The transfer attribute command in Maya mvoes my vertecies along…
Maya 2009 does not have the option to auto-refresh textures. One must manually refresh. NEX enables this feature. Is there a means of getting this feature without the need to buy and install NEX for those that only want this feature? I found this script with a search. What sucks is that the user has to manually enable the…
Hello there, Myself and some others are currently working on a university project and are searching for a strong voiced male voice actor to narrate a script for our trailer. We are specifically looking for an applicant who has quite a brisk voice and can portray emotion well. We will provide the story/script upon…