This age-old image shows an example with highpoly only: A example showing the baked result would only be of limited value, because the only significant difference there comes from the texture resolution, which will vary per asset. You could increase the texture resolution. However, even if that's an option it doesn't make…
Maybe it 's one of reasons why pro CG soft is still so monstrously inconvenient in general. There are few examples of nice tools and features here and there scattered among different soft . Mostly they are addons and plugins somebody did for free or cheep. So I don't believe in developers. I do believe in open source ,…
Q: If I created a set for an archer, would special arrows count as the secondary/special weapon? Do things like helmets and arrows have to be functional? For example - a cloth cap wouldn't save your head and a whistling arrow wouldn't do much damage but they may fit thematically in a set (not necessarily the same set, just…
Heres pretty much the same example, using a realtime shader in max, that should be fairly representational of what you would actually see in a game engine. You see only the example that uses hard edges really gives you a clean result, the other two examples having pretty obvious smoothing errors. #3 isnt absolutely…
*This is my first attempt at an Environment Scene* For my project I wanted to focus in on the Warhammer universe and in particular the Dwarf world. Looking into the Dwarf world I was able to see that a running cultural theme of drinking and pubs in the Dwarf world. The theme of drinking and dwarves runs into real-life also…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Not so much an example of good writing as so-bad-it's-good writing. And hey, I'm down with that. Army of Darkness is one of my favourite movies. You want an example of genuinely great writing in a video game? And there have been a few examples, but a game that really grabs you and rubs your face in it and shouts "yeah…
Looking like you have the basic silhouette going, you should consider the polyflow in the face, shoulders, and joints. For example in the elbows and knees consider using carrots to help them collapse better, you can look at a the polycount wiki for examples. Go to category Character> character modeling>topology and look at…
You guys, it's called 'Natural Selection'. Humans that are too stupid to have a good sense of self-preservation must be allowed to exterminate themselves and thus make the human race stronger. Now, if enough people will follow the examples of Tubboy's examples (like the Exxon Board of Directors, for example), maybe we'll…
Truly fascinating stuff. I love how the motion blur (without the added frames) gives a remarkable "high end cinematic" look to the explosion example. As for motion smoothing, I think it would be good to see more NPR examples like the above, as well as perhaps some examples applied to stop motion footage (although I suppose…