I think maybe it would help if you gave a little more information to work with. Maybe kind of outline what purpose this guy serves in his world/story, what genre you're going for, what kind of fidelity/style (Dark Souls? MediEvil PS4)? Did you design this concept yourself? Is there a reason why he's got the squat? Is it…
The Owlbot has come quite a ways since early October. There are a few things I'd love to change the model but after remodeling the arms and legs three times, then redoing the UVs a second time, I'm a bit out of time. Fortunately, I'm happy with the progress I've made and with the lessons that came from redoing so much of…
I look at guns in a gun mag and then I look at various game-y guns or fantasy guns and so often, the designer made the gun way more complex with way more doodads and other stuff on the weapon than maybe they need. This gun is fairly simple in its design. I dig it. You've talked about the gun being "lever action" which is…
Is this a high poly model that will be baked down or is this the final low poly asset? If this is the low, there is a lot of optimization that should probably happen. The phone seems to be pretty dense while the cord is Very blocky. Also what is the tri count so far and what are you aiming to keep it under? If its the…
lol, flava your famous....and i missed it :( . Just hope all this gets through its hurdles and does what it intends, i.e gets more devlopers to stay/come to the UK, it all sounds promising though. I do however dread walking into a pub next week though....cheapest beer I can get round here is £2.70 at the moment...I expect…
You asked and i have delivered! I cut lots of polygons out over the weekend, 20k to be exact, its now down to around 60k polygons. I think im done with it now, im aware that its not low poly enough to be considered a game prop, however all of the interior is modelled and the framework/exhaust is also modelled. 60k is about…
Hey guys Finally at a point where I am happy with it for now, Things I've noticed during this project as self crits are. 1 I need to really practice hard surface in Zbrush, Maya etc, which is something that's coming up next as I intend to model the Mech in the Shift's end fan art next and I would love support if at all…
Lots of great points about the materials already. I'll second the metalness feedback already made and add that your metalness map should not be entirely black if you intend for parts of this model to be metal. It looks like you used Painter for this so make sure any grunge overlays, rust, etc. don't completely kill your…
Thanks Prose_One. You're right, I'm not able to evenly space out the lug nuts because I started with a 48 edged cylinder (48 can't be divided by 5). Moving it manually can mess up the circle edges. I don't see bmw rims having 4 lug nuts. There's a few things I want to fix including the lug nuts. It is almost the end of…
What version of mudbox are you using? Mudbox can paint on overllaping UVs and sculpting is irrelevant to UVs as it's mesh datas. I use 2014 at work and did that last week on buncha leaves. If you have the same material on 2 different meshes they will share the textures so you can check right away if your paint is working.…