Hey Daniel. I've been waiting until you stuck or thought you were done to offer my critique. Just to add to what Stromberg was saying, you sould try and make you edges more consistent, and try and match the width with the material, something I should have done a better job of on my gun. Right now it just looks random. Now,…
I have been hearing rumors of improved snapping functionality in Modo 801 as well as some of the more obscure areas getting a redesign. These are just rumors based off of what some have said on other forums, those who have claimed to have seen a list presented during a private demo. So take it all with a grain of salt.…
First off I can't find a link to your portfolio so could you link me, thanks. Ok.... Personally I'd always opt to talk to a friend or family rather than a doctor but that's just me. It really sucks you feel this way during your studies as I never really felt that pressure until I was done and looking for work. The first…
You're here asking a question, wanting to learn. That automatically qualifies you for learning all of this. No one starts out skilled. Sadly, not even the best modeler on earth can make you understand by typing words. You'll have to seek out the theory behind different subjects and try most of it for yourself in order to…
WOW! the game is BRILL! "okay okay. here i go. cons first: - opening cinemtic sequence is looong and arduos. - too many cutscenes, but they're nice to watch, especially trying to catch those visual glitches to unlock achievements - the tutorial is too long, and gets a bit boring. i know its a neccesary evil... but meh. -…
so I've tried switching the normals around with no luck, I'm not totally pro at the program so I'm not 100% sure I understood u but u meant for something like this right? I've had the normals hard (or i go 'normals' -> harden edges) in maya prior to using axmesh I tried making the normals like a table. This ended up with…
Well I added in some basic state AI, so AI can be assigned multiple teams and will attack opposing teams from an array. Currently has three states of AI, Safe -> Caution -> Engaged. Implemented personal "sound system" so if a gunshot is fired nearby, AI will move towards the shot location if not currently already engaging…
For the priest... Just jump at him and do attack, attack, pause, attack. That will get the orb red. And he'll scoot off and prepare for an attack. But just follow and attack more. It should only take 1 or 2 more hits to break the orb. By now you should be able to pick up on what kind of attack he's going to do. He does 6:…
Sorry for the delay, Been busy at work. Excellent. that's the correct am,ount of crap on the belt. Only three problems now. 1.) Mirror the Gasmask cannister and the stap holding it. You want to arrainge the gasmask so that it is opposite the brebag for wegt distribution, and that the cannister won't cause nise by bumping…
OK, turns out there is a way to do this (on windows XP anyway - I assume Vista would be similar), but it takes a little setting up, and you *have to remember to turn it off before you exit Photoshop (you'll see why in a second). I had found an easier way, but a glitch in some windows security update means it's not…