edit: updated link so it actually works this time ... no answers on epics forums, I've tried different compression methods for normal maps, and nocompression etc. really annoying because the effect is quite good otherwise...
It would help if you moved out of India. Or you could potentially get in on projects from start ups like this one, https://www.kickstarter.com/projects/1343822689/raji-an-ancient-epic and help develop the industry there.
Epic necro Thane :P Firstly this is UE3 not 4, and if you want more info on this kind of thing check these links out: http://www.torfrick.com/info/lab.html http://www.polycount.com/forum/showthread.php?t=89682
It also looks like you somehow exceed the 16 texture samplers limit which can be easily worked around by using shared samplers - which should be the default option by now, ffs Epic Games.
Thank you for your reply! Gonna try and use this in a game project in school. Another guy in our team is pretty nifty with Houdini, so I'll look through it with him. Keep pushing, this piece will be epic!
needs more shoulderpads duplicated on top of each other for that truly epic feel! (If you played old WoW you'd know what im talking about =p) Nah just kidding, looks good.
I like the scale of the first angle you used. maybe you could stack some more buildings behind the factory to make it seem even more epic. or maybe like the blurry silhouettes of buildings
lol ty! thats the first reply on any of my topic (exept for the epic question of :max vs. maya) but.. first in the pimpin and previews> also, ty =} rendering is a pain in the ASS Vray GI +fumeFX = :poly122:
Hi all. So I decided to start a sketchbook thread. Putting up mostly my work done for my classes. Please feel free to critique! Thanks for watching. This assignment is to make a weapon from Warhammer, I picked the epic weapon. Tri limit is 1k. quick blockout