I recently mixed a script that uses vertex colors and then bake it using RTT - and it works in just 1 click. It is based on this script: http://www.scriptspot.com/3ds-max/pits-peaks the order of things is something like this:for i = 1 to $.numVerts do( local colr = color (random 0 255) (random 0 255) (random 0…
Sandbags should be more flat. Now they look like pumped celophane bgs. U can just scale on local Z axis (or what ever is vertical in ur app). It could also the look iprove if u put them tighter togeter, even if they will penetrate into each other more. With this lowpoly it`s definetely not for FPS game Also I think the…
eXpendable; The new Patch 1.02 for F.E.A.R. is now available to download. As well as fixing some minor localized bug issues, this update also contains the brand new "Asylum" Multiplayer Map. The patch will also pre-patch the game in preparation for the upcoming release of the F.E.A.R. Software Development Kit mod tools.…
Oh good Lordy no, I'm not that crazy! I was just saying that the first half doesn't look rocky because my brush had Topological on, but I got an interesting pattern in a localized area which remind of geological build up, kinda like the Elevation Maps you see. Infact, I got a very similiar bake on map which reminds me of…
some of the cubemaps are created with world coords in mind, some are created with view or local coords in mind. Its all abut what setting you use in your vector transform node. Cityscape, I believe, is a view space map. If that's the only one you're going to use, then just change your vector transform node. If you're using…
I solved my issue by turning off local transformations, I'll just leave this post here in case anyone runs into this. So I was attempting a different sort of workflow using insert multi mesh brushes, and I ran into an issue where when i would try to snap the orientation of the brush it would be rotated at an off angle like…
It's the governments fault! Wait. We're showing the police we can do what we want! No. Hold on...It's the RICH people! Arrest all these motherfuckers and put them on monitored community service, cleaning all this shit up, in front of the people they've scared, harmed and hurt. Absolutely disgusting, attacking your own…
The scatterer and randomizer tools let you paint instanced geometry that aligns to a surface normal. If you've got an edge-loop/ring that runs around where you want your rivets, you can select it, convert the selection to a shape(spline), and use the spacing tool to instance your rivets around the new spline. It gets the…
Personally I tend to keep separate parts as individual subtools so that I can locally subdivide them, and save retopology and UV'ing until after the sculpt is done. Use Decimation Master on it first to cut the size down. If you're baking in a program like xnormal, you can have several individual models loaded up at the…
They closed down? wow. Not long ago...April or May I think...a recruiter over there was trying to fill a special effects artist position that FuzzyEyes needed and contacted me. They ended up going with someone local. Now I'm glad I didn't get it. Taking a leap from the US to cross the ocean is quite a jump only to get…