Hey! I am new at Polycount. Wanted to share my last work. This project is 100% my own work — everything was done from scratch in over four months. All scene parts been made in UE5. Hope you will like it! More stuff and details here: https://www.artstation.com/artwork/0lr43e Original concept by: Nick Keller
So. I managed to make a material setup that makes grass displace away from the player's character, which is great, but now I have some doubts. The game I'm working on will have some wild life, which is supposed to interact with foliage too. But the displacement method I've implemented is directly fed only one actor's…
This is a passion project of mine mashing the Dune Universe with the Spaceballs Universe based on the two following concepts: The basic premise was to redesign the spice harvester from Dune to look like a gigantic mechanical comb. I am not 100% satisfied with the end-result, but I feel like I have captured my original…
I'm running into a problem when using the projection master tool in ZBrush that I don't recall occurring before. (Background: I'm trying to make a very rough model for personal 2D art reference that maps out where the edges of the plates of a metal arm are from the Winter Soldier movie.) I'd painted some details on part of…
Greetings. I would like to ask your professional opinion about such subject... Here are several item icons from one old game. From your perspective - are they drawn by hand (pixel art, etc) or rendered from the 3D model? Just for comparison - this is what i have got by rendering their ingame 3D models - images somewhat…