The lighting is slowly getting there It hink. You need to add appropriate noise and gloss to the floor. It's too clean unlike the concept. Your take on the tree isn't quite working. I'd recommend doing what the concept did and use those geometric shapes at the base. Do you have normal maps on those pillars? Or enough geo?…
i really feel you are losing a lot of the "character" of the concept, you are trying to normalize it by pushing the style back to a comfort zone. a big part of this character is no chin, smoothe round head with no nose, eyes nothing more than base line work. arms on concept are straight less muscular definition. no lips.…
Great choice of concept and I really like the color plan you have in mind. It's also awesome to see how your early work here is already a level above what you were doing as you finished your last scene! My only crit is that the blockout feels a bit different from the concept in terms of scale, though that could be a…
I love what you have going here, and you've captured the concept very closely. However, there are many things that may look good in concept but look poor in 3d. Like others have said, the head is completely inconsistent with the proportions of the body, and to me it's just bad design (and the concept's fault). I'd suggest…
Forgive me for saying this, but it's a little too coro tutorial and not enough solid design sense. TBH, I think you should find a wicked concept and model it. If you have good modeling skills but crap concept skills, you'll still end up modeling a crap looking gun. There are a ton of concept artist portfolios out there…
Man, that's some disturbing armor! Thats pretty crazy to get that much done in that short of time. -nice! I don't see how you got to that design from the concept. Were you responsible for the concept, or was that something they gave you (*shudder)? If you did it, definitely spend some more time on it to actually make it…
Trying to read 3d detail from a concept that is depthless is very hard to do well, flesh out that concept more! Suggest getting a photo of an apple and a squirrel and pshopping them together till you have something that could be used as a guideline to create your final concept before the modelling takes place. Using some…
I love the latest version of the concept! It's pretty, girly and spunky. Sadly, this doesn't come through in the model. The detail on the model is impressive, but I really do agree with Jimmies_the_squirrel on the face. Also, I much prefered the asymmetrical jacket opening from the concept. The crooked collar and only one…
Welcome to Mesh Masters A small, highly skilled artistic strike team of freelancers. For those who seek serious quality and next-level professionalism. We specialize in high-performance 3D art for games, VR, and web. Hi, I’m Robert Berrier, founder of Mesh Masters. We’ve been creating production-ready art and building 3D…
Most of work sculpted is for collectibles or boardgames, though sometimes was asked to create scifi concepts. in these works below were created for the CGi short film called Chamaleon, bellow just small review about the concept; - Crescian Battle Robots, agile and strong, their energy is increased when using the supporting…