Greetz, can somebody recommend a better workflow here. I feel like this is a dumb way to do this. To split an object in 2, I create a cut, select 1/2 of the faces then mesh > separate. Then with those faces selected mesh > combine to make the faces a new object The problem with this approach is you create unnecessary…
I'm trying to create a transparent crystal out of standard cylinder shape in 3ds Max 2013. Problems occur when I apply any kind of opacity map for the object. Seems like normals go crazy but they are fine when checked with backface culling. Transparency seems ok in the 3ds Max, but for example Marmoset Toolbag renders half…
Hello I have the following problem. On object in my scene does not allow me to select a single edge/face anymore only when clicking on vertecies it selects all edges/faces connected with that vertecies. On my second object in the scene I can select single edges/faces without a problem. I have no idea what I screwed up I…
Hey, this is a very noobish question but I cant find any help with it. I made 5 shotgun shells in a side saddle on my remington, I want them to share the same UV island (because 5 different UV islands is a bit much on a texture map) I read somewhere that when baking normal/ ao maps you cant overlap uvw objects, so how do I…
Hey guys, it's me with noob questions again. Sorry about that :poly128: But I'm in need of some advice on how to proceed with retopology of my asset. This is what I have: I'm interested in what would be a good way to retopo these repeated little objects. Should I make them each unique objects or retopo and unwrap one of…
lets say I have a camera moving through a town , as the camera moves through the street the houses in the town starts switching themselves out with other models creating this illusion of morphing ... I saw a video online that gave this illusion that the environment was morphing into different states . I guess like an…
Cliff notes I made while watching for the lazy: UE5 preview should be coming early next year. UE5 priorities are optimizing for SSDs, helping make larger/more dynamic worlds, general engine performance/speed ups, more online game improvements (more/bigger BRs?), still multi-platform/scalability focus. UE5 will be for…
I read this a couple of times and I'm not sure what you're trying to accomplish from a 3D modeling standpoint. So let me try to put it in my own words and tell me if I'm right. You're programming a modular (you're calling them tiles) asset generator, where the program takes meshes and assembles them, then applies a texture…
Yo, quick update though I don't have any new images (I might later tonight). Today I had a bit of a meltdown because I noticed that I had to redo a lot of work. I'm not sure what the reason is, but it must be either file corruption during a crash (happens a LOT with this project), or carelessness by yours truly. Basically,…
Alright I think I got it working again for 2015 and 2016. Let me know if there are any issues. If in Edge, Face, or Multi mode, the script will look at what's pre-selected and set your manipulator to that edge's axis (or face normal). Running the script while nothing is pre-selected will reset the axis orientation settings…