Looks like a linear vs gamma issue on the color map. I would check the bitmap settings in the material first. Another thing you can do is to setup similar lighting environment in both, using the same HDR environment, and tweaking.
Looks like overlapping Uvs in the third image (before generating unique uvs). As for the lighting problem - you are probably not completely snapped there. Even though there is no visible gap, it may be a very small gap, (something like 0,009 units is hardly visible when snapping). So check the vertex distance and see if it…
if you work hard and go above and beyond you can get what you need out of an AI, but don't fool yourself...They're absolute criminals. Surgeons don't pay that much in tuition - it's quite disgusting. If you're self motivated enough you can get all they can give you and more just out of the aforementioned organizations. It…
Daz I would imagine that image was released by Crytec just by the way it is set up ? Just from what I can see it seems to have an ordinary bump ( none-normal ) map laying on top of the base mesh . I see no added details beyond what I can see from the base mesh ? Though it does seems to have a regular bump map for making…
Hey guys! I wanted to share with you my latest character project. During the last semester of my bachelors degree, I started working on a short film using Unreal Engine 5. Since I'm a huge Steampunk fan, I chose it as a general setting for the film and needed a fitting character to go along with it. So I created the…
Hi there, poopipe. Thank you for taking the time to help me out. I agree, I'm definitely misunderstanding the structure. This explains a lot of things actually. I don't want to have to select the bitmap, although I may have to in this regard. I've been working on a batch exporter for textured models, and wanted to be able…
LATEST: ________________________________________________________________ [ame="https://www.youtube.com/watch?v=PsiMx8D45ZM"]Hatsune Miku - Unfragment[/ame] I was watching this video for Hatsune Miku's song "Unfragment", and loved the setting and mood portrayed, so I thought it'd be fun to re-create that space in 3D. Also…
Okay, this is really dumb I know, but... I have Maya 2009. I have been told that Maya can't render normal maps, so to use mental ray instead. So far so cool. But, here's the thing- I take my low poly mesh (let's say 8.5k). I put some directional lights on the model and set the render size to a 1k square. I zoom in to the…
Hey all, so I'm working on this Asian themed village/fortress thing right now. Just blocked out the main parts of it, set up some shots I think would look good later on down the line, and set up some basic lighting. I was thinking the cool blue for outside and warm orangey glow on the inside. There's gonna be a ton of…