You do it in phases and try to figure it out while you're pretty early on in the block-out/greyboxing/modeling phase. You do it with simple objects and simple unwraps with simple textures and get a general feel for how it will look when you take it to the next step. If you're working with brick, try to get a simple bond…
about those colors and color transitions. In my music composition class in school, our prof taught us to map the color and contour of our song with a colored line, a lot like that... like start off dusky blue and low, in the middle/climax getting bright orange and spiky, and then dropping off purple. or whatever. In the…
The meshes need to be water tight for any type of boolean to work. No open edges, no boarders no double faces, no flipped faces. It also helps if a single element is operating on a single element. If you have multiple meshes joined into one edit poly its going to have trouble. They changed ProBoolean a bit in a 2011…
Jiminy Christ I've neglected this thread, but that's just how it goes. Here's my Frankensword prop from ages ago: https://vimeo.com/875856331?share=copy And I have blog posts going over how I made it for those interested: Part1 Part2 I also recently had a game I did some work on come out, Bears in Space. They made an…
I've been working diligently on a survival horror hobby project in my spare time for a couple of years now and I have implemented a lot of functionality. Here's a video detailing some of the features I've implemented (not all of the features are shown here). As you can see, a lot of the art is placeholder and whiteboxed as…
ParoXum: Thanks mate :) I did use glue meshes before, but I found it to be not very flexible when used to cover the seams on terrain. It works great for unique meshes though and I used that method for the broken walls and roof. Yeah, I was quite surprised myself to see that multiple UVW channels would cause such issues. I…
Honestly, I would remove those social network links/buttons and throw them in your bio page instead. Keep your site clear and uncluttered as much as possible. You want people to see your work, not what sites you're affiliated with. You should maintain thumbnails categorized and organized nice and large in sections. While…
The time has come for a new environment art piece to tackle and I'm super excited to get started on this scene and fully document this process through this blog to keep myself on track and not dawdle in the micro details. This project will also be my first time delving into Unreal Engine 5 which will be very interesting to…
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…