you can't edit nothing... take it to heart. get something down, dirty the page, then set about shaving the roughest edges off. then shave the next roughest edges off. then keep doing that until you're happy or you run out of time :)
yeah i know that tutorial but i think i forget this ;) learning by doing. but thank you :thumbup: hmm make the most edges smoother i will get headaches xD after that i will think on make edges a bit smoother in hp modeling.
If all you want to do is navigate the object itself, once you are on the edit poly: 1 = verts 2 = edges 3 = open edges 4 = faces 5 = elements 6 = back out to edit poly. These are the number keys on your keyboard.
Depends on how close you see it, just make sure it looks round. There shouldn't be any straight edges on round objects anymore in 2010! If you can get really close up to the barrel, I'd go for 32 edges or more even.
@jdellinger98 Both Eric and Ghogiel have provided solid recommendations on modeling and background information on baking. Here's an example of a high-poly mesh with sloped edges and without. Filling the holes isn't entirely necessary but there are certain situations where it makes baking easier and it can provide a softer…
Thank you for the feedback! Nosslak: Yes it's actually too sharp, I'm going to smooth most of these high poly edges and beat up some of these hard corner in stressed areas. I didn't do that much of hard modeling stuff but I had a previous experience with that for another work and I needed to smooth my high poly edges to…
Hey bud, good job getting the mesh in Unity. That shows you understand importing and working within scale. However there are a couple things going on that tell me you might be pretty new to 3D art (not meant to be an insult, I just recognize mistakes I've made and hurdles that used to challenge me). I see that you're in…
Good stuff. Thanks. I totally agree with you. Furthermore, I always stress building to real world scale. It makes your life easier building and can make your life easier in the future if you have to quickly comp or bang out a project and can just load past objects in without playing the eyeball-guessing game of relative…
I did game development as my option and graduated in 2012 I believe.. Don't have a job on the industry. I came out at close to the tail end of last gen, which really had me rethinking my decision. But now that so many technologies are at my fingertips I have no regrets. It's a grind but in the end, when you create that…
Sure. I use a technique called 'Shape and Bake'. It's very similar to the DoubleSmooth method that's been described on here a few times. I'll approach meshing out the car like it's a high polygon model with MeshSmooth but I only use 1 subdivision level and smooth groups to define the hard edges of the car. At this stage…