if someone has 3-4 solid environments in their portfolio demonstrating they know how to create environment art from the A to Z workflow, then having a couple 100% megascans enviros wouldn't really bother me. You can build out an environment very quickly with them and what is going to seperate a good megascans environment…
I think you should try experimenting with this a bit, you seem to be getting wrapped up in technical information, much of this should be apparent if you try. Some more info: 1. average normals in xnormal would override your mesh normals, you should not do this 2. you can use hard edges wherever you have uv seams, you don't…
Agreed. I wish I had my favourites but I reformatted. One of them was a link to a portfolio I thought was the best way to present it. Basically, large images going down vertically. The other one was quite large thumbnails of different shapes and sizes put together to form a square. Like Tetris blocks. Overall your work…
Do your really need the icons? It's 2014 not 1994 everybody knows what an email address is (let alone a phone number). Your business card is your PROFESSIONAL CALLING CARD. Anything that you do that brings to mind as GIMMICKY will in the end look bad on to you, aka unprofessional. Especially if you are trying to market…
@ Blenderhead: Normal maps don't really work that way. The entire point is to simulate more data than is really there. You need an external data source beyond the low poly to get that extra data AKA: a highpoly model. What your describing wouldn't make any sense. Its a bit of a deviation from what this thread was trying to…
( -- save SO selection into memory global vert_savedSelectionBA global edge_savedSelectionBA global face_savedSelectionBA if (selection.count == 1) then ( case (classOf $.modifiers[1]) of ( undefinedClass: ( global base_obj = $.baseobject case subobjectlevel of ( 1: ( vert_savedSelectionBA = polyOp.getVertSelection…
It's been a while; it's time to update! I always wanted to model a classic Spyro or at least in honor of classic Spyro. I'm tempted to do a line of Nostalgia with Crash Bandicoot and Coco with Pura, but that would push me to work with fur. I barely understand Maya's Hair System. As for Spyro, I wanted to work up scales in…
yes, i believe artists in general are more perceptive and intelligent than the average people who populate places like facebook/myspace etc. so yes, as long as the discussion is civil I think it is important. it seems US gov is creating more terrorists like they did in Afganistan so that US Gov can start yet another war…
Hi! I think your scene is looking really nice, and it is certainly a starting point for a nice portfolio piece. Some things to consider: This island tells no story aside from a geological story I suppose. The large boulders on the beach do not make too much sense, that's not really where they would be placed- rocks don't…