[ QUOTE ] The leaves covering the forest floor caught my eye, plus the amazing pic of the Asian Woman's head rendering, does this mean that Crysis is ahead of Unreal3? Im Vaklempt, discuss! [/ QUOTE ] Not sure I'd agree that the womans head is amazing. It's a high res model but that's not a very good use of bump/normal…
Hello everyone! This is my WIP post for the cs-go skin contest. So firstly, the skin is inspired by the movies "Back to Future" (1985) and "Tron" (1982). The first idea was to have the handle in pink, to give it a crazy look. In the final product, I chose to remove all pink parts and to make those part into a bluish color.…
Hi everyone, I'm trying to explain to a friend of mine how baking works when we encountered a problem, I was wondering if there is any way to solve the issue below without change the topology. The problem we are talking about is the triangle shows in normal map, of course is almost invisible, and as far as I know it's…
Hello, My Name is Alan Lilley I am a 3D Artist based in the UK. My main art style is realistic, and I have 5 Years Experience as a Freelancing artist and Instructor on Digital Platforms, as well as holding a university degree. I focus on Hard surface models like vehicles and props, but possess the ability to so Soft…
I was having some uv problems and the person helping me told me to make sure I split my uvs up if there is a hard edge which I understand. I am confused about being told that all uv seams should be hard because if I have a human face or maybe a small animal and I cut up my uvs to fit in my map I dont want to make those uv…
Hi! My name is Lina and I am a Character artist that draws mainly in stylized anime. I also do the occasional concept art and don't shy away from new challenges. I can adjust my coloring techniques to match your request, like say simple cell-shading to very soft stylized coloring. Below you will find my most recent works,…
So there was a thread on Neogaf about about turning modern day video games into old PS1 ones. I posted some old work where I wanted to make an Infamous Second Son scene with the limitations of PS1. I was told for example, to represent a lamp bulb it would just be two intersecting planes with sprite based bulbs. I'm aware…
Hey crew, Been working on these to show off some of the new features in Cinema 4D R12 and now that the program is out I can finally show them off! If you want to see them in action, go to http://www.cineversity.com/series/index.asp?spid=137 I did all the modeling and texturing and had a blast with it. The deadline was…
Hello there ! I rencently released two packs that could be handy to all of you doing characters for game and having the need to details them quickly and efficiently. The first one is a tiled package that contain 30 maps in 1k with different skin pores and details, perfect for real time and to use in offline renderer to…
what is the proper way to apply an AO map for the render to texture roll out?... i've made sure my renderer was on mental ray, but there are a few MR settings and i dont know if i'm using the correct one, but the result i get every time is black poly clusters... I took the map into photoshop to see if i should just invert…