Ah I see. Ya that's interesting, the way I've worked in Maya selecting UVs has mainly been in the UVeditor and not selecting shells via the 3d viewport. The 2nd link GlowingPotato linked looks like what you're after, although a faster way would be: Select all objects - F12 (rather than suggested method in link of object by…
I agree if its good, include it. However there could be a bit of a stigma with it. "Nice... We're the 2nd-3rd-4th place he/she has tried..." "How many of these pieces am I going to see today, they all look the same?" "Got shot down by XX huh?" ...silence... "err well ahh... let me explain..." Considering most art tests are…
Thanks guys!! I owe it all to polycount, and lots of hard work. I get the opportunity to work with the most amazing artists that I have been looking up for years. Its a dream come true :) I can't wait to get started. Scooby - Sorry dude. I'm still in town til around September 2nd. Let me know if you guys go out for lunch,…
my 2nd quick attempt...i decided to try out the first method and it looks slightly better...i'm using a placeholder cubemap coz now i need to learn how to make a cubemap for the spyglass..but i'm "hopefully" understanding how it kinda works now tho...and i realized that if i want to achieve full refraction + reflection i…
They mentioned "missing the first kick" which I thought was the van hitting the railing and starting to fall, and the "2nd kick" was hitting the water. I think the weightlessness didn't affect the bodies in the 3rd layer (snow military base) because something 2 levels below them couldn't really directly affect their dreams…
Nice start guys :) Your work following Marreias feedback is nice to see, I really really like the 2nd image in your reply, the one you said was more oriental in nature. I had a bunch of stuff to say about why you should stick with it (because I like it more haha) but you're right, I think the design you've settled on…
Some good resource reference there for russian uniforms, I had trouble finding good sources of reference material. I wound up using this image for reference: (2nd and 4th from left, sort of a mix to keep it generic) I knew I would be off on the authenticity of the uniform, I had mentioned in the first post that for this…
I see your plan to make Vito blind by forcing him to read tiny gray text on a white background! I shall not fall for your sly plan! I'll copy and paste the text and read your nuggets of joy in safety! HA! Seriously what is up with people trying to punish their readers with bad site design choices? Mark whats his face is…
Yep - a 2nd tier asset that's only worth 2k polys isn't worth nearly as much detail as you're putting into it. Also, I would check your references for the ammo can mounting bracket and the ammo can itself. I don't recognize them and I'm pretty familiar with Ma Deuce. It looks like you've kind of hybridized different mount…
Updated the viewer. re-worked the gui a little to allow for more options down the road. - Light color is in, probably needs alot of work. - Camera control is fixed. Both rotations and panning. - Control for normal map strength - Control for specular shinyness. Edit: the refesh texture does not work yet. looking into that…