this might help http://blog.duber.cz/3ds-max/system-units-setup-in-3ds-max you display unit setup looks like it set to "000" as aposed to "0" if that makes any sense. if it was set to "0" it would be 5 not 555.
i try import base model and base texture too but still not working and the system warning the same i do with my item :( i downloaded game again but still have that problem :( what should i do? T_T
@ SimonT: The flames were sampled from a real fire photo, just mask out some of the flames, put them in a grid two by two and play them randomly. A video of the particles-system was added to the blog => http://www.roelcoucke.com/blog/
I'm not so familiar with the UDK Mobile you mentioned. But I know how to make flipbooks and upload the flipbooks to mobile phones as unique apps, whatever you use Android or iOS systems. The key is the flipbook software you use.
I tried both Photoshop and Substance Designer for PBR and liked Substance quite a bit more. It's a system hog, sure, but it's much easier to work with nods than layers and you can have non-destructive workflow and fast iterations.
can you share the basic theory behind how your ai follows the player and pathfinds? I'm tackling similar issues in my game and doing a pretty bad job. Thinking of giving in to a simple check for obstruction/steering system.
Yeah, it's common to use a terrain system and hide it's shortcomings with meshes. I'm not sure but that Rage shot looks like it could be using about 3 or 4 meshes spammed everywhere (rotation and scale used to make them look unique.)
I dont really understand what you did in zbrush that made it look all voxely :P A simple voxel painting system could be writen in max pretty easily, maybe that could be useful for creating base meshes like this.
Oh it is like the Vegetation leaves? I have done those but wasn't sure it was also for the clothes , but will it be influenced so by wind speed? Also is possible to create a wind system in a level or I have to place manually fake wind sources?
My OS is 32bit and Mari 2.0 is for 64 bit systems. Some other tutorial? this is good:;Portrait Production - Creating a Realistic Portrait in Maya - EAT3D? edit:I forgot to mention that I want to bring my model for CryEngine 3.