Do you know if there are any tablets - I mean handheld, portable ones - that can run software like Blender, Maya, 3ds Max, Substance package and so on? I suppose it would have to be Windows 10 tablet. Do you think a $300 tablet has decent enough specs to allow a comfortable work on ~500k vertices or less?
Hello everyone guild 3d. I was going to do this for September in sketchfab, however, due to access tests for a job, I had put it on hold, at leisure I have advanced with this. It has been a pleasant experience learning the spec & gloss workflow. Concept by Davide Molino: https://www.artstation.com/artwork/lVLo6o Enjoy it.…
Trying to create a nice portfolio piece within 2 weeks. Loosely aiming for current gen, will use normals, spec and alphas at the very least. Spent most of yesterday looking up reference and have been blocking out shapes, quite happy with the general shape of it now and am working up the blockout tomorrow with windows,…
An exercise in project follow through, poly flow, ...well, everything. Shooting for low phone specs. 500 tri max 4 characters. possibly all 8 bit textures w/ alpha if needed. Meshes are close to final, textures/uvs need some work. Tank. 340 tris (x2 with bile), 256 tex. Jockey witch bile
I have a Lambert material with my TGA texture applied to my model but the Alpha is making it transparent. I use the Alpha to store a spec map but I don't want the diffuse to have the alpha channel applied. The transparency slider under the colour option is greyed out so I can't change it. Is there a way to disable the…
I made this grenade (loosely based on the mk2 grenade) to hone up on my zbrush workflow and expand my portfolio. Any feedback on it would be most appreciated. 612 polygons 1024 diffuse, normal, and spec Reference: http://2db.free.fr/images/grenade_mk2/grenade.jpg…
Here's a phurba that I've been working on. I'm currently on the diffuse map, with a spec map and proper lighting to come. It's sitting at 4838 tris and a 2048 x 512 map. I'm not sure whether the painted or unpainted version is better, so I'd like some input on that. I also may change the color of the paint itself if it…
Hey, just wanted to share what I'm working on these days. New character set for a game I've been working on for the past few years. Line of Defense. These are like a higher quality version of the same original designs the game had. I hope you like them. Specs are on the image. You can check out my site here:…
Hey guys! Hope everyone's well. So I'm working on a little room and, in particular, the floor is just... disastrous. I've made a normal map and tried layering noise into the spec, I've also made the texture 4k. Any feedback, related to the floor or not, would be amazing. Thank you! Have a nice day guys :-)
I've try looking it up online doesn't seem to have any useful tip on rayswitch in vray I am making an eye ball. Everything looks good but the reflection. I am using dome light with and HDRI for the light and GI. But I need to switch the reflection of the eye to catch more spec. Anyone can shine me some tip?