I'm was not being dismissive(english is not my first language, and never knew "shenaningans" could have such a negative connotation, and for that I apologize), I'm well aware of the flexibility of the system, it's just that after conducting a few experiments last night I started to get the conclusion that what could be a…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Ive been diving into high poly now for a while teaching myself to model at high quality and I admit I dislike it . Spend a shit load of time cutting in detail that most people won't care about in the end . Doom 3 is a great example once the woe factor wore off on the graphics there wasnt much to the game play and so will…
"Now I think it's kind of rediculous you dont credit the "build your own character" games. I think every game should offer this option as a way to enhance immersion but you seem to see it as a less then worthy solution to a problem you s" You can have a elve or alien sometimes as a option in those same games I disregard.…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
A detour or not, depending on how you look at it. I was trying to understand eye refraction. After finding some examples, attempted to recreate the effect... and it sort of looked correct. There was just that one issue I spent a good deal of forever chasing down. The whole thing distorts depending on whether you look along…
The first series in my collection is available for down load here. To preview a quick intro/demo video check out my YouTube channel: https://www.youtube.com/watch?v=tZsEzOCETBM The next series will get into a deeper understanding of the material editor. Hope this helps! You can also follow this thread in the ue4 forums:…
Kind of ironic to go from medical 3d modeling to making weapons lol One thing I will say is I would consider having your medical portfolio not show up on your home page, recruiters will mainly want to see relevent art pieces to the job your applying for, the other stuff is cool too but probably not necessary to see when…
The headshot looks to me like a canned sequence, though we'd have to see more examples to be sure. The head is swapped with a damaged head, with pre-rigged skull-flap, and gib particle fx. You can do quite a lot with mixing skinned rigs with blendshapes. Also could just be a bit of smoke and mirrors, early trailers are…
Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…