Well I would mirror everything that has the same shape. What that means is you unwrap the item once and all it's clones get the unwrap. How to learn where to put seams? I learned by breaking models up into pieces, of course when I started doing this it was 1999 and there was no flatten uvs in Maxs unwrap modifier. I think…
The shape of the low poly geometry causes it to catch rays from underlying surfaces and the pixelated radial artifacts around the base of the shape are caused by the parts of the high poly floater that curve away from the low poly shape. It's generally considered best practice to add a flange (that's parallel to the…
I did something similar recently for another samurai helmet. What I did is just making a couple of rings as the laces and then I think I placed them manually (which was pretty masochistic by my part) with some metal pieces to hide the clipping a bit. In your case since you are trying to create a lot more laces I would…
Thanks RailbladerX :) Gloriousczar, depends a bit on the type of damage/weathering, for a lot of more actual damage I'll use photo's, but I am still experimenting a lot, so I don't have one set way of doing things. 2 examples: The metal chipping on the green was done by doing a select color range on a photo, doing a bit of…
You won't get much details out of a bake if you only add subdivisions without considering how the object will look after you subdivide it. High poly doesn't necessarily mean using a high amount of edges to represent and object, it only needs the right amount of edges to keep the shape when subdivided. As already said in…
Primarily just because of cost. UDK's feature set matches that of Unity Pro, and I just can't justify spending £1200 up front and hoping my app sells well. Having said that, it certainly seems like mobile programming in UDK is a LOT more complex for beginners than Unity. UnrealScript is Java based right? And from my…
You're killing me Ahmad. You have the willpower but not the education to progress in 3D. You should go on artstation or pinterest and look at what talented artists create. Look at how they present their models and how they create them. Here are some of my favorites: https://www.artstation.com/artist/paulpepera…
k, sounds good. pretty much what im hearing is be better, not much i can do about being better but i can spend more time on a single project. im kinda all alone with this as i have no help other then this site and get mixed feedback from what to or not to do. so far my projects have had no direction or purpose as evident,…
Ive been looking up tutorials to freshen up on sculpting before i start another serious piece but im not sure ive been looking in the right places. I did find a heap of tutorials, and some really inspirational stuff however overall not the kind of holistic freshness I was looking for. The fail safe, is to subscribe to…
Here's a great tutorial for you about baking methods: https://www.youtube.com/watch?v=OONQzKcWeMY&list=PL6MdElM0q0fqsVDes6xatahjsWq7MggEJ&index=37 If I remember correctly (I just stepped through it real quick just now) the video should show you how to make great bakes with Blender (and maybe xNormal), but most of the…