Well, I more or less did the last of the muscles. I added a bit of detail on some of them just for fun, but not all. Kind of just procrastinating, if I'm to be honest. I've merged them onto one subtool for now, for convenient editing; there were some things bothering me I really should've noticed earlier that didn't, which…
I did NOT do anything in this game, this is some stuff friends worked on. But I am showing this off because I cant stand them not being pimped, do the links work? tons more are in the actual game. Enjoy!
Been working on sculpting rocks lately since it's something I hadn't done much of. Ended up really happy with a layered rock I'd managed so I put together this little scene of a small cliff with a subtle marked climbing path out. Really happy with how it ultimately turned out! If anyone has any critique I'd love to hear it…
I use ZBrush's Decimation Master often when I need to reduce the polygons of a mesh. I would like to leave this topic open for possible workflows and their efficiencies.
Carpathian Crosses is a community add-on for Red Orchestra - Ostfront '41-'45. We are developing a new playable nation (the Romanians, the third largest Axis nation and Germany's biggest ally in World War Two) and new battles for players to be deployed to. Naturally, with the addition of such an army to the battlefield…
"The only reason you're living here is because me and my dad decided that your mom was really hot, and maybe we should just both bang her, and we'll put up with the retard in the meantime."
I won't go into details since everything has been very well covered already (and that's an understatement !) but I'll just share the way I personally tend to review this kind of stuff when receiving files, and what I notice without even doing a test bake. - First off I open the low in FBXReview. It's as barebones as it…
It's been that way since R3... The only hope I have of them fixing it after this long is that they'll redo the UI as part of XBR... so far XBR has been a bit of a waste as far as UI design goes so they'll probably jack it up in 20 other ways.
(8/28/21) Big Update! I am out of the blockmesh phase and into the early asset production and material creation stages of my environment! The last major layout change I did was scale the parking lot down quite a bit and moving the pumps and top over closer to the storefront. I felt the parking lot looked too spacious for…