Hey, guys! This project was developed during the Savage Art Academy Mentorship, and I couldn’t be happier to finally share it! The main goal here was to push my skills to the next level and refine my entire workflow. Mirai (未来) Shift is set in a dystopian near future, where people spend most of their lives immersed in the…
Hi guys, im having a really annoying problem here. Im trying to make my metal material not look like plastic, and for that i really need some reflection in there. Im running latest UDK in DX11. And yes im not using image based reflection, beacuse i have no idea how that works. Anyhow im doing it classic way and this is…
[ QUOTE ] i kind of liked it. I saw it on Friday on Imax.... I think I enjoyed the "set-up" part of the movie more than anything else. After the dog died and the woman showed up... I was starting to get impatient and just wanted the movie to end. I didn't understand the choice to use CG zombies over actual actors in…
I was hoping to get some advice on modeling a certain piece of a cylinder. I've been trying retaining edge loops and crease sets modifiers (with both turbosmooth and open subdivision) but I can't figure out how to get this to look correct. Here are some screenshots of what I've tried: These first two show the object I'm…
@oXYnary " Is there a way to have two AOs in my maps with each option?" - Not currently, if you need two copies of the AO with different settings, you'll need to change the settings and bake to a different file. "Also, is there a way to have sub-sub groups?" - No. " Is this where variation comes into play?" - Variations…
Get it into the UDK / UE3 editor as soon as you can and set up a basic light rig. You'll get a sense of scale and see if there any scale issues at all. Also i'm guessing everything is built to the grid? If you're gonna be putting it into the Unreal Engine, just checking.
Just mess with the tools man and see what they do. The BEST way you can learn is to try out the tools, mess with the settings, see what happens, and think about how it can help you in the future :D You'll get it man, just keep practicing
1) I agree and it will be like that until you start assigning shortcuts. Maya's menu system will drive just about anyone to learn the shortcuts too, heh. Max's customize UI menu system leaves A LOT to be desired and they have been reworking it's core elements over the last few releases, probably getting ready to overhaul…
When I turned 13 my parents paid for me to go to this computer-camp type thing run by a Lan center. Well, basically you built your own computer, played games, and kept the computer. The PC was just good enough to play Halo on the lowest settings at the time. Anyway, I took interest in art and so the guys who ran the shop…
Long time lurker, first time caller! I visit polycount daily finding insight from all the brains here. Threads like "How do you model dem shapes" and " Games don't use colored specular" are my reading material for entertainment and advancement. I decided to take the plunge here where all the pro's go, because I feel that I…