I'm available for paid freelance work. I specialize in high/low poly modeling and texturing. Assets and environment pieces, Vehicles, weapons,buildings,props,etc.... Please take a look at my Portfolio : Portfolio And if you have any possibility please contact me :) Email
@Eric Chadwick I did check it out! =) Some examples are too low poly for me, others are hard to integrate with the current state of my topology and it's also difficult to choose and commit to one! Although, looking at my topology now, I'll have to re-adjust the loops around the mouth! This area is going to be tricky, but…
Hey this looks really cool so far, surprised you haven't had any comments yet. For me, overall it's great. But there's a lot of fine micro-detail in your textures, which makes it a bit busy overall for the eyes. It's looking a bit like the whole cliff is made of mud or dirt, from all that high-frequency detail. And there's…
I feel like you could work a bit on the modeling and texturing, right now it looks very generic. Like just some primitives stuck together and a random texture ontop. There are really great Tutorials out there on how to create assets like that. Artstation Learning is free btw. if you wanna take a look at that. But i like…
We are on a look out for a 3D artist with background/interest in steampunk. We have around ~60 props/buildings that need to be built. Models in FBX format either from Autodesk or Blender exporters. Substance Painter source SSP files for archival and future compatibility. Exported png textures in 2k resolution of the…
I saw a post from one of the devs saying it does use actual machine learning AI, but it strikes me as odd that so many guides are needed if that’s the case. Maybe it’s needed to cut down processing so the AI can be run locally on your machine. Either way, that example clip isn’t great. It doesn’t look much different from…
Hi, I'm Dan, a Concept Artist looking for concept work, available to start immediately. I am versatile in my skillset mainly working in photoshop + with the ability to work with 3D if that is required (Zbrush, Maya + I have experience working in UE4 with visual scripting, set dressing & level design.) My…
I'm a artist looking for an programmer/game and 3d / 2d artist with animated developer to team up with,i want to make game like Rune Factory or similar to that of Harvest Moon. But I'm not sure where to start this is my concept art…
[PAID JOB] Hi, I'm looking for a 3dsmax/UE4 artist for an archviz project: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - good knowledge of Zbrush is an advantage - able to communicate in English…