This is a WIP on an environmental piece. About 6k tris total on a couple diffuse maps (2k for the house 1k for the hill). Anything that should be added? [SKETCHFAB]6rLgMymrUJHXJJTdF8BkRRYZkbw[/SKETCHFAB]
Well generally speaking no, just being good enough isn't enough. You have to go beyond just being good which means self-promotion or rather being proactive in trying to get hired. For me I tend to go to Comic Con as they have portfolio reviews. Its mostly for 2D, but sometimes people will show up who want 3D artists. This…
@kio how would one set this up though ? There has to a be a spot where on specifies that the attribute to be written to is Col. But how ? @Davision3D : otherwise, assuming that you can get the desired pass to show up in Zbrush (for instance by loading it up as a texture), you can definitely bake it to Polypaint there, and…
I had a couple of years of max behind me, made the change to blender 1 year ago. No regrets =). I still miss how some modifiers work in 3ds max over Blender, but thats just about it. Blenders Bend (simple deforms) tools are terrible.
@pior "- No, the output (mesh and nmap) in the linked video doesn't have any advantages over a version with "less agressive UVs" - neither performance-wise nor visually. And the cons (very bad behavior of such an asset when mipping down/LODing) far outweight the 10% gain in geometry - a point actually brought up in one of…
i feel ashamed to script when i see an algo by denisT, Polytools,Klvnk... :# i'd use snapshot function. It creates a snapshot of the top level mesh, and preserve the highest level selection. I can perform operations on those without messing with original objects/stack. By then i was only replicating normal thief behaviour,…
So, I'm going for this vignette combo attack, and I want to start it with two quick burst shots that lead into the big shot that I've already done above. Here's my progess on the bursts so far: My main ref for the draw style is from this video of Russian "dagger' bow firing technique:…