Hi guys! i recently made a scene in unreal engine and would love some critiques and comments on it! its borderlands inspired and i tried to create a really eary and moody lighting, any advice on how to improve my scene, textures or models would be appreciated! thank you :)
Hi I would like some help and guidance on my scene, please. In UDK: Screenshots: Concept Inspiration & Kungfu Panda 2 Movie: I've deviated a lot from my original concept, especially in terms of lighting, but critiques to improve this scene would be appreciated. ♥
Hi all Ive been working on this bedroom scene for UE4 for the past few weeks. Its still a work in progress I know but I am unsure on how I can improve the scene in its current state. Link to project below https://chriswilliams3dgameartuk.carbonmade.com/projects/6468779
oh really So if i am working with a scene that is static and i have grass in that scene, i simply have to use dynamic light? I am having the same issues with my foliage.
Lighting and rendering assignment. We were asked to light a pre-made interior scene, but we could add in our own models. My models in the scene: Gamecube and controllers, bowls, bottles, glasses.
Great progress. Just out of curiosity, what story-telling element do you have in mind for this scene? For me, the latest scene seems like it came from a war-torn version of America.
My first representation of this scene. Such a picture drew in my head when I thought about this moment. At now i know how to make better this scene and going to find the good compositiona and movements.
The lighting between the 'sci-fi office looking thing' concept and your 3D scene is considerably different, your scene is a lot darker (give it some love) :) Cool work though, keep it coming!
The bar scene is almost all the same tone, a darker or lighter floor might help it all pop a little better, throwing a few decals around the scene would make it more interesting too.
i sent a scene file over. it doesn't seem to be related 100% to the scene i'm working on, i'm noticing it on other files as well, so I don't think it is an issue with my models or textures