At what point in this whole thread did anybody say 'you need a degree'. The qualification as a piece of paper of course has little use. But the knowledge, and networking you may or may not gain from a course are the considerations one should be making. I know many studios and people say degrees are 'not required' but…
I think it may be more of a general catch-all term. I used to work for a security company and for everything that happened we had to record a detailed log of what happened and how we responded to it. There were codes for pretty much everything you can think of, and there was one for Act of God. I can't remember what…
I don't know what the book covers. However, there has been quite a lot of new applications dealing with normal map popping up in recent years, so my bet is that the book is indeed outdated although still applicable. As far as I know, today there are a couple ways to create normal maps. Painting per channel as you mentioned…
Pipeline wise. I heard the same concerns when we introduced it at my studio and now there's 100odd people who would literally fight you if you tried to take painter away from them . You just have to use it the way it's intended. 80% of your texture gets done using colorID masks and generators - at this stage mesh changes…
Future Games of London are a Ubisoft studio that designs, develops and publishes Smartphone and Tablet games. Founded in September 2009, FGOL create wholly owned and original IP which by May 2014 had achieved over 180 million downloads worldwide. Following the success of the Hungry Shark series. The studio is looking for a…
Been a very busy time for me recently with juggling between freelance / moving back to my home country etc... So haven't had much time to work on this... Probably still won't until late July but I'm doing all I can to get the legwork in when I get a moment to haha. So here's another update, I'm still sculpting the stair…
The poses are lopsided so he is walking with a bit of a limp. There also isn't much up and down motion which is pretty key. I'm not sure what 3D app you are using or what kind of rig but a walk cycle is made up of 4 poses, technically 8 but 4 are just mirrored. 1. Contact, 2. Recoil, 3. Passing, 4. High Point | 5. (1…
the guide for removing seams you posted is full of bad information. Two things- what does the smoothing look like on the object without any normal map applied? Also, what does an all 128,128,255 normal map look like when you apply it? Baking in xnormal for display in max viewport is pretty much never going to work…
Well I am graduating tomorrow and have been applying for most any job that I qualify for and is at least $23 an hour, which is what I need to live on my own. I have my linkedin, behance, and facebook up I am using Indeed to search for jobs. I've applied to 6 different places. I'm finding that the bulk of my "work" is not…
Thread has been a good read so far. I'm also in the process of working on a UDK project, and this topic is one of huge interest to me. Hope to see the discussion develop even further. Btw, Borderlands does use normal maps. And while they don't have spec or gloss maps, They do use a channel from other textures (the diffuse…