Skillmister: Yeah, those are things I noticed later on, this project needed one more pass to fix problems like that, but I ran out of time because I was doing this in my final 2 weeks of college. Also first time doing hand painted models so you live and learn :) ) Iciban: Thanks man :) For the art test I was supposed to do…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for: 💼 I’m looking for 3D Artist and Character Artist roles. 🌎 I’m open to roles…
http://coryrobinson.net ey guys, updated my site. i'm looking for a cool studio to work for, if you'd shop me around and put in a good word for me, i'll give you a /hi1 (like a /hi5 but anatomically different) i won't let you down. crits and feedback on the site are welcomed. or if you just wanna post a lol pic that's fine…
My latest concept character is the Cyborg Aerial Sniper. This is my character concept that I used for animating a low-poly character. I first took the character thumbnail and did a quick, cartoony sketch of the character in Photoshop Concept Sketch And here is the finished sketch... I first started with exporting a human…
I have to say, it was quite the surreal experience to see the mountains at "their" level. Gail and I took a gondola up about 5,000ft then a chairlift up another 1,000ft to the very top of the mountain. Breathtaking is an understatement. Leaving the village: Over Gail's shoulder isn't the top of the mountain, but from the…
My preferred approach in this situation is to automate the pipeline more. For example you mention triangulating before baking - why not have some tools that automatically export and bake a mesh? then they won't have the option to not triangulate the mesh. This will actually make things faster - then they can't say it…
For the runes I decided to do a 4x4 grid of runes and then tile them across a plane. Then I projected the tiling runes onto a non-tiled UV set so I can paint out where I don't want the runes when I project onto the blade Since I always forget how to do this on the first go I'm going to put it in this thread so I might…
Thanks everyone for you answers and suggestions! For the past two years I have enjoyed developing environments. I enjoy coming up with an environmental concept and developing the assets and bringing them together in an editor like UE4. My game development background started in programming and at university I have had to…
Ok, here's my plan of attack. I'm using UDK - Blockout: I'll try to get a very basic rough blockout hammered out in Max today. I'm fighting off the flu, so that may take until tomorrow. - Canyon walls: I'm going to make 3, maybe 4 chunks that I can build up the profile with by scaling and arranging them to build the ridge…
1- Yes, shaders are math's based equations and calculations, so naturally, they will have a heavy impact on the speed of the scene since (in some cases) shaders can be physical based and multi-layered, meaning they take into account real-world properties. Shaders are what drive the fidelity and realism of the scene most of…