Hit a bit of a snag with my model. I've mostly modeled a low poly version of my high poly concept, but trying to set up UV's for it is turning out to be a bit of a problem. I'm about ready to cut off some slightly more detailed spots that make things harder to unwrap it, but I'm baffled as to why the UV's are completely…
The Monolith is a film ive been working on for about 6 months now, ive been going to bradley academy for the visual arts for animation, ive been learning 3ds max but have since branched off cause its just never enough and ive had my eyes open to this entire world of the most creative people i have ever seen, so many people…
Perna, I didn't mean TN is impossible to calibrate . Of course possible. Especially with calibrator. Honestly, I don't follow TNs for a while . The last one I tried to sit at was 5 years ago. After X-rite it was perfectly ok. Still it has a tiny vertical angle with correct gamma/contrast and I had to instinctively move my…
reality is always stranger than you can imagine: if you haven't had the pleasure already, i recommend renting/downloading a very interesting documentary called Dark Days, wherein a small community of homeless people lived in abandoned train tunnels. like coming upon a community straight out of an RPG: they had running…
Put me in the portfolio right off the bat. Get rid of the splash screen with your name. Your name should be on every page no matter what, and should be embedded into each screenshot if possible. I wouldn't split up your work into different clicks. I'd put it all on the same page, just separated out by headings for each…
Really nice game! I liked the platforming, felt like a nice 'test' level with great presentation! I did a second playthrough and noted down some crits because there where a couple of things that bugged me - some have been mentioned already though :P Title screen - There's no options, the game starts windowed in the corner…
[ QUOTE ] -do you understand howto harness the power of per pixel fall off from per pixel lights. [/ QUOTE ] You might want to get a clearer definition of what your AD is asking for here. Falloff could be the near and far distance ranges that each light's intensity ramps up/down. Not a per-pixel effect, but per-light. Or…
I'd say for the most part unless you plan on going to VFS or Guild Hall, stay away from most of the game design programs, some are ok, but most aren't. Get a fine art degree and learn to model/texture/ 3d-ize stuff through tutorials and help via websites like this one. I also hear Spark is doing good things over at AI…
This is just my personal experience with try to make none pro environment art A year or so ago I started to make some environment models for a mod . I modeled some tree's and buildings and rocks . I then showed them off on the mod team forum . The same day the character artist showed off his character . I got 2 responses "…
I don't knwo what you're talking about Daz - I always put tons of crap in the stuff I do. Most of the time they ask you to tell them everything you put in, so there's no surprises, but I usually don't bother Let's see. In SSX (1 or 2 I forget) there's a city track, and in one of the back alleys I made a bowling pin-layout…