I'd recommend cutting the initial build time, and increasing the transition time between the arrow's first stage and its second. From the video, it looks like the initial arrow sits there for about 1.75 seconds, then pops to the second form in about .25 seconds and pauses till it fires. Try and have equal time between when…
I'm pretty much locked into blender. To cut a long story short, I work from home due to my health, making content for second life. So you can imagine that Blender is very well supported within the SL community as it's free, and lets face it, most people are not going to shell out nearly 4k for a 3D application if they are…
@DudeinCA, yeah if I could I'd probably just change the title to "Freeze Gun" Or "Ice Beam" at this point since it's grown away from it's minigun/gattling inspiration @ysalex Yeah I did sort of like the square bits but they really were unnecessary and boring, and since there's already so many lights on the thing they were…
I'd move your title ("3D Artist") to its own line on your banner; things feel a bit crowded as they stand. The space between your first and last name seems narrow, for some reason - probably just the font - adding an extra space might look better. Your e-mail address at the bottom of the banner should be a mail-to link.…
My newest sculpt is a Rottilo, taken from a piece I found on Deviant art. I'm firstly looking for feedback about the sculpt itself; I'm definitely getting quicker and this took about an evening to get to this stage. Some proportions are off and the lower legs have got a bit messy anatomically and generally. Not in the…
The point is not to shave seconds off the hiring process. The pieces of advice given here are all about suggesting that any applicant should make things as snappy and efficient as possible. Because any presentation that wastes the viewer's time (no matter how small that time is) can be perceived as sloppy and annoying. And…
I dig the concept. I agree with Spoon. I think you could do something really fun with making the hallway itself feel very dark and cold, and play up the green, maybe saturate a bit more to create a strong contrast between "life" and cold hard space. The plants placement does make me question some things. These hallways…
Thanks everyone who's commented. I took this through a few revisions, taking into account your crits here, and I also brought it to some web-design boards for some critiques from that crowd particularly. Then I took today to code and get it in a preliminary state. So here is the site, first live revision. Please not that…
Moving back in the right direction! I wouldn't have any wear on the patterned area-- I mentioned before it has a clear coat over it. I feel yours should too, it provides a nice material breakup. I'd also get rid of a few of the chips and dings on the broader, more out of the way surfaces. Still looks like someone left it…
Im guessing tis going to be like the last generational leap where texture sizes double where its useful. where you used to use a 512 (80-90% of most stuff) you can have more latitude to use a 1024. gotta remember you are still pixel bound by screen resolution, so in most cases it wont even matter if its a 2048 on a wall,…