hey guys i need some help im trying to creat a wet material like this one i found it on the UDN it comes with this kind of tutorial i created every node but doesnt work what should i do?
Welcome to our Dota 2 Monthly Community Competition #20 This month we some good changes. Marmoset is sponsoring us for this month with some great prizes. Some guys from polycount are also planning on giving dota 2 items, so maybe the prizepool will be increased during the month. The theme will be: HEAD SLOT for the DIRE…
They took that function out of UDK months ago. Hopefully they implement a new system to go along with Landscape mode in the coming months (Hopefully June)
The objective of this project is to seriously improve my photorealistic skills. As of now i've only touched the modeling and texturing part, meaning that all that comes with post-production is yet to be seen (but if you have any suggestion it would be greatly appreciated.) Needless to say the scene should ideally reach a…
@LeoNexus6 Glad you found it useful :) @Sarp Cool that you're joining the challenge. I think each of the press designs has quite the distinct personality, so I'm not sure how successful one can mix parts without creating something new entirely. But hey, if that's the goal you're setting yourself, I'm curious to see what…
Thanks @Neox, @iam717 and @Bolovorix , I'm glad you liked it! =) @Bolovorix , the skin selector is a "mock up menu" to show how it could be if it was in a real game. So I've done in Adobe Flash (yes, the old Flash!) with Actionscript to code everything, and I recorded a video.
Hi It is indeed true, “multi bucket render” or "Multi core rendering" will increase the speed of your render.Of course speed will come down to your settings but it will be probably faster using Mental Ray.
Quickly put up a node described above, seems to work just fine, thanks! https://drive.google.com/file/d/1mfxYiksjs7BC_NNdhOeLIM5yajG_1SyG/view?usp=drive_link
Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…