Seriously guys, don't know what I would do without you. Tried baking my gun, and the result is beautiful. The "put seams where there are hard edges trick" worked like a charm. This takes off a lot of stress (PS, that's not the whole gun obviously :P)
send him a email on his website. looks like procedural textures to me on the hp. hp texturing/uving is quite possible up to a certain point. smoothing the uv's is very crucial because they are under a lot of stress when turbosmoothed. headus uvlayout does a good job of it.
Glad to see your teaching job is keeping ya happy man It's pretty damn cool that everything is paid for you as well. Takes the stress out of a few things. I'm still sad that 5000ft dissolved though. I owe them a lot. Keep in contact, Ben
I've seen this happen more often than I would have expected. At a certain point it's not worth the braincells to try to combat it or stress over it. Just like padding your resume, padding your portfolio with plagiarized work wont really get an artist far in this industry.
Butt_sahib mentioned the hoofs, and I kinda agree... maybe some cracks or something, from the stress of supporting his (probably) massive weight? Anyway, that is simply amazing. It'll take me YEARS before I reach that level of skill with ZBrush (only had it a few months)...
Topology/edgeflow looks good, nice minimal poly count without any additional stray vertices too stress over 👍️ By the way, Tim Bergholz started out with Max before switching to Blender so a few of his older tutes particularly the free ones, would be worth browsing through for tips if you happen to get hung up on something.
what fabric are you applying? to me it sounds like you might have to make your own super still material for this to work. but really. if it doesnt work, just do it in modelling/sculpt, unless you are forced to doing it all in MD, i wouldnt stress it and just use whatever works.
The trick there though is to respond politely. If you respond with "a chip on your shoulder" you'll likely be interpreted as someone who could be difficult to work with, especially in stressful situations like working towards a tight deadline. Respond professionally and politely.
Been really stressing on the lighting, but it's seeming to take shape. Tweaking it a bit more before putting in some final meshes (piping, hvac, cabling...) [ignore the weird box artifacting in the editor screengrabs... dunno why that showed up!)
I had some time tonight to do some work. Kinda stressed so I didn't get much done but I started to work in some more roughness variation on the polymer grip for you guys that suggested it.