This is my first full sculpted character that I've ever done. I know what I want to do to finish everything other than the face, but I'm really having a hard time getting the face to be resemble the character a bit more. I'm kind of getting stuck on it. The more I work, the better it gets. I know the eyes can use some more…
Hi everyone! Wanted to post my latest piece to get your guys feed back on it. I'm focusing on trying to improve my use of textures and effects, as well as just over all improvement. My goal is find my mistakes so I can improve on them for my next piece. Thanks everyone for the help, I really appreciate!
Retopologizing away, and I'm sick of it but I'll keep going xD I'm trying my best to preserve the silouette, the hope being once textured it will be really hard to tell if low or high poly. According to stats I've placed +1000 faces by hand one by one, and I'll be honest, this workflow feels medieval (link)... I wonder if…
Inspired by thread about Obi-Wan's lightsaber I decided to do something myself as PBR practice :) I made my hilt based on simple small foldable tripod for camera :) Comments and critique appreciated. [SKETCHFAB]48686f2ff7f348deae386186e7081b30[/SKETCHFAB] Here are screens:
A recreation of a ship designed by Paul Jouard but in space. It very much remined me of a small science ship like the Oberth class. Mainly used tiling textures and trim sheet decals. https://www.artstation.com/artwork/v208yO https://www.artstation.com/artwork/v208aO
Since graduating I've found it somewhat difficult to pick and commit to personal projects. It's not that I'm unmotivated, I'm constantly trying to work on new projects and learn new things. It's because I'm afraid that the project I've chosen won't do what I want it to do for me, it won't be 'enough' to get me the best…
I've actually been working on this terrain-blending issue in Unreal 4 for my Graduation Project. It's still a work in progress, but I'm pretty pleased with the results :) . If you're interested, I made a post about it…