SFIV's characters have A TON of geometry in the face. More than you'd probably initially think... But when you consider that they each have to take a Metsu Shoryuken (or get punched in the face by Dan) it kind of makes sense considering the amount of facial deformation required to really give those hits to the face some…
cool man, This was the first video I watched on My ipod video. Very good production. I think it was cool you did cloth and hair. You had a wide range of technical things to accomplish in this movie. After the 2 jump down the cliff, the camera fades to them walking in a forest. I found this fade odd because it placed them…
Even if i come from the lowspec game dev side(wii&ds), i just can underline kevin johnstone's post. Of course you shouldn't waste polys on senseless edge loops and details, but it's the shaders and sfx, who send your performance to stop motion. To get our games on wii running 60fps our bootleneck is the shaders, which need…
About: Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our independent team is creating this mod entirely from scratch. Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new players than any prior Fortress…
Hello, "A cipher for an ancient language is carved onto a rock hung in air with
chains. This cipher is isolated from the human civilization leaving the
language encrypted and the secrets hidden" This is an environment I did for Search For A Star Envionment Art competition. I have provided UE4 project files and an in-depth…
Hello there, I m working on facial setup using shaderFx in maya VP 2.0 for real time rendering. Iv got great result using the DX11 autodesk uber shader directly, but when i use the uber shader graph inside shader fx editor i cant't get the same result for shadows : - On the left side Dx11_autodesk_shader : nice soft…
This looks absolutely awesome, however i wasn't able to get it working as it freezes Maya for me. Throws me this Error: AttributeError: file C:/Users/MyUser/Documents/maya/scripts\sfx\__init__.py line 418: 'module' object has no attribute 'shaderfx' along with this: Error: TypeError: file…
Oversexualized stuff is becoming increasingly boring Artstation really is becoming Deviantart Asian anime/manga type characters on Artstation with mostly showing upskirt , schoolgirl dress and pany shots are also getting increasingly boring. Doing artwork only for likes and follows is sad Ghost in the shell is an awesome…
Depending on franchise popularity, creating portfolio fan art also carries the potential baggage of annoying fandom communication of wanting the model for their game/mod/addon for gm/sfm/sfmporn/ssb/tes/fallout/xnalara/unity/mmd where there's a chain of credit displacement, 3d marketplace theivery and/or worse (i've…
That's utterly insane. My net connection is good, but my wireless router occasionally restarts. Playing something like SF4 it's no big deal, you're just ejected from the match, but what about if you were halfway through a big level of an action/adventure game etc? This seems like a very unfair, brute force approach. Or…