I'm creating a game as an indie developer and my game is low-poly with a maximum allowance of 1200 triangle polygons for characters in this game. They are all humanoid characters. I'm practicing first on modeling characters with less than 1000 polygons. I'm having some difficulties with the typology, especially around the…
so I finally got and started playing this game. Originally I downloaded it on ps4, super pumped to play it, but then my PS4 died right after starting the game up. it broke my GPU (or well, was the first time I ever had a problem with my ps4 graphics) so I wasn't able to play it. I was super bummed. I was really stubborn…
This cutscene right here: https://www.youtube.com/watch?v=XjJNvjAKjJI My first system was a NES and I mainly stuck to platformers. But I got a playstation for chirstmas and rented Final Fantasy 8. I lived on a tiny farm in the middle of nowhere so it was very easy to myself getting severely entranced by the setting and…
I am a Character Artist / Digital Sculptor Freelance and I would like to offer you my services. I
have previously worked as a freelance digital sculptor for relevant
companies such as “Corvus Belli” and its wargames “Infinity the
game” and “Infinity defiance”, or for the games “DC Universe”
and “Batman Miniature Game”…
http://www.andriasang.com/e/blog/2011/05/22/monster_hunter_ps3/ Capcom announced Monster Hunter Portable 3rd HD Version for the system today. Monster Hunter Portable 3rd HD is a PS3 version of the like named PSP title (minus the HD part, of course). The game promises full HD visuals, 3D support, shared save data with the…
Leading Southern California developer seeks a Network Programmer for PSP Location: West Coast, Southern California Leading game developer on the West Coast is seeking the best and brightest game developers in the games industry to help build their pipeline for their next generation platform. They are now moving into full…
this looks awsome, nor sure if its old or not......passed me by quietly if it is from website - "Video footage Information The goal of the demo is to "Keep material consistency under indirect illumination using Physically-based Rendering." Technical facts: Rendered in real-time on Xbox 360 / PlayStation 3 Runs at 30Hz with…
(pictures will all be dropbox links) Hey guys! I started this thread to help document the insanity that will be MechKnight Chronicles. This is the first game from Dinosaur. A company I started with some friends and ex co-workers from Terminal Reality. Before I get along with this thread, I want to put links where you can…
Shit :( Just hoping that from the ashes of all these companies going down some start ups can emerge- let's face it, the whole boom/bust situation happens a lot in our industry. When I started at Mobius, quite a few UK teams had gone under, was pretty lucky to get my break. Then suddenly it took off again, and so forth. It…
Hey everyone! Glad you guys are enjoying our project so far. Let me add some of my character work to the mix. I was responsible for the whole pipeline from concept to production to rigging to MoCap setup. The rest of the team jumped on to help with animation in the end. I used ZBrush and MODO for modeling, Substance for…