👽 Peer World is looking for a 3D senior technical artist with experience in gaming and mobile application pipeline and production. As we create experiences that do not exist *yet, we need a candidate with a creative tech vision in the ai + mobile gaming universe. 🌏 Peer builds a gamified ecosystem on a proprietary,…
UI/UX Artist Designer gumi America, Inc. - Austin, TX gumi Austin is looking to hire an experienced UI/UX Artist/Designer to help create and implement the user interface(s) of our next big mobile title! This is a hands on role that carries a great deal of responsibility, as youre effectively the person responsible for how…
I'm working with thebamboobear on this game, and when thinking of doing the plants using alpha masking or just more polys (Considering the game is for iOS/Mobile), I did some research and bumped into this thread: http://forums.epicgames.com/threads/762522-Do-transparent-textures-work-on-mobile From Autodesk's talk on…
HOLY CRAP THIS LOOKS AWESOME! http://udk.com/news-beta-jun2011 June 2011 UDK Beta Upgrade Notes New Foliage Editor * Quickly paint instanced foliage and decoration using the new foliage system. * Meshes and settings to be used by the foliage painting tool can be set up in the foliage editor, which is enabled through the…
A great opportunity to work with a leading mobile developer which has a track record of publishing high quality, award winning games based on some of the most popular franchises in gaming, film and TV. They want to be the best and most successful mobile games publisher in the world, dedicated to making mobile games fun and…
I don't often hear of people going from AAA to mobile games or F2p but it must be happening, my art lead at work used to work at RARE on loads of great games and has loads of industry experience and now hes working with our art team making awesome mobile games so it definitely feels like the industry is changing to me. I…
It was a very common technique once with combining multiple neighboring objects in a single, often non-square texture for a sake of having one shared distant LOD object in systems using hierarchical lods or lod grouping . Still works with that logic and good for mobile games for sure but AAA games moved toward UDIM…
Working with mobile GPUs a few years ago, we found the use of Pow was a big non-no for perf. So I had to use Add and Sub and Mult instead. I seem to recall some Unreal docu about shader perf, have you searched? It might be specifically for mobile.
keep in mind that technology advances. People working in mobile games a few years from now will probably have other skills than people who work on mobile games now. Mobile GPUs will be able to push more polies, offer better lighting models, etc. And there will be studios who will want to make use of this. Look at unity,…
I'm having trouble getting fog to work properly in the mobile previewer. The look I'm going for is quite simple. Imagine a city on top of a tall hill, the hill pokes through a dense fog, so you can't see the bottom of the hill. I want the impression that it's a hill top poking through a cloud, allowing the city to receive…