thx diego.here's an update. got the blade in place and fixed up the scales and wrapping. also went over the dragon with the trim brushes after picking up some techniques from the eat3d hardsurface dvd.
Here's a very dirty screengrab of tonight's progress. Still have a lot of pieces I need to replace yet that will all come with time. having a lot of fun with this combination of organic and machined hardsurface pieces. :)
I second using Quixel Suite, it's a little hard to grasp the UI at first (or at least it was for me) but it's amazing for hardsurface texturing, you can make some really nice masked details super quickly.
@Sam Tang: I'm still trying to wrap my head around how exactly you went around doing the hardsurface sculpts for Mecha Kah'zix. I'm trying to learn, but it's murdering my brain.
Even though I'm learning to become a professional character artist, I find it also interesting to create some hardsurface accessories or props for characters along with organic stuff. And I'm not just meaning clothes.
Some Zbrush sculptings from today. This guy was a hardsurface test in Zbrush. Some warrior like that which can be placed in some war scenarios in the future. Currently Wip, try to work this guy out.
Latest: Just working on getting this handpainted piece on my portfolio...been doing too much hardsurface lately, time for a little change of pace :) Working on the first wall texture... Concept by Blizzard...