Greetings everyone! For anyone interested I've created an article for 80.lv on my production of my cockpit. It includes making a trim sheet, my thoughts in the process, good texturing practices and more goodies ;) I hope you like it https://80.lv/articles/how-to-build-a-sci-fi-cockpit-for-a-game/
hmm... the screengrabs were for you to see some of the space shape and layout. For example, i don't think i see in your env that vault ceiling, you have it flat, when in the game it was a half cylinder shape that ends in a tunnel that goes up with the elevator. Then... some of the metal structures that run on the wall are…
Looks awesome! Im a big fan of that cityscape background, it blends so nicely with everything else My only criticism is the combat animation, id like to see it a bit snappier on the timing and maybe a longer reach :) Great work!
This is totally irrelevant, but it vaguely relates to videogames so indulge me, alright? I could write a lengthy essay on how insufferably arrogant the general gaming public is about the content of videogames, seeing as it's something that i always find pretty ridiculous and there's quite a lot of material to cover.…
Anyone else going this year? Would love to buy you a beer! I'll be presenting our working group’s latest work on the industry creation guidelines. glTF & 3D Commerce: Unlocking New Possibilities for Real-Time 3D, at the Fairmont Waterfront, Wednesday 10-noon. This is a Birds-of-a-Feather, one of the best ways to talk shop,…
I had my computer go down for maintenance nearly every other month last year. Turns out a RAM stick was bad. And the GPU VRAM was also glitching. And a HD started to fail while another imploded. The mobo is also suspicious. Wonderful times. After RMAs and tweaking to stabilize it so it could limp ahead for a little longer…