Thanks for the hasty response. About your decals, are you having trouble getting them to sit right? Before I turned on debuffer decals, all of my decals would bleed colour information from the object they sat on, it was rather annoying.
Hi guys, i'm having major issues with my practice model (http://imageshack.us/photo/my-images/225/85205814.jpg/) and at present no clue at all what else to do about. Hope somebody can really help 1. aluminum frame How can i build this frame without getting any bump? I've tried as far as i can go to manage all supporting…
@Davison3d - Thanks! @Skamberin Thanks dude. It was in the intro trailer and gets blown up just outside swordbase. The used to drop that one but switched to the classic on instead there. @XenoKratios Not going to be working on the next game. I was contract at Bungie and have since gotten a job working on an unannounced…
Me to! IF had i see that before making a thread i probably wouldn't just entered that(dice) super easy character instead of all this above(thread entries). =) Progress slow going but going, some tests also. "squared it all" strategically also, still have to "cross examine it all still", but otherwise "working for tests".…
Now that the Decals options are fixed, I'm able to add more dynamic detail to my textures. I use 3D-Coat for PBR painting. The cybernetic arm and the electricity are separate decals for the Body texture. I added the electricity decal texture to the 'Glow' channel to enhance the glowing effect.
You should create a default Decal UV layout, to which you try to conform all cars and all decals, that way you don't need to create a new unwrap for every decal, which sounds like a bad idea (too much work, impossible due to max 4 UV's).
See the link for explanations on decals in shadows and in GI (cause there were also problems to see decals without direct lighting) https://answers.unrealengine.com/questions/25508/decals-not-rendered-without-direct-lighting.html -> i think it will help you ;) Cool scene you have, gj i like the mood :thumbup:
Current bake with a quick smart material slapped on: I was hoping to have this all textured by now but I ended up redoing the modelling (a lot) more than I first anticipated. All part of the learning process at the end of the day but I will definitly need to make up for lost time somewhere. I've also taken a look into…
Thank you all for comments :) @Next these do have unique texture sheets for AO , wearmaps and dirtmaps, but yes we are using decal sheets to add parallax and "diffuse" decals @AlefinWariner yes same as ships, its bevelled and using parallax decals @Mehran Khan it depends, but usually a couple of weeks
Hey folks been an awful while 😄. I put the project on a long hiatus of months due to life stuff, but that’s behind me now and I’m determined to finish it properly. I made a lot of changes: updated shaders, reworked lighting and the overall prop layout, added stickers and posters, and strayed a bit from the concept to add…