Hello polycount :) I started my new job today. Thanks to those who posted in my other threads, my transition from Max to Maya has been a smooth one. I'm pretty comfortable zipping around the menu's now. :thumbup: I have a more technical question for you now regarding the proper way to model this simple object. Pictured…
Yeah, I worked on cloth a few times when I was sculpting miniatures and have to say that the cloth is definitely over-worked. Unless cloth is crumpled you end up with far fewer creases and curves in the cloth, you want longer, downward sloping creases that come together. Do some searches for cloth, or hanging cloth on…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
I haven't use Maya cloth simulation since back in 2014 as a part of class and I have no experience with it in Blender nor 3Ds Max. I still think it is save to say it won't be a big addition to your toolbox if you just drop a blanket over some crates or create a tent - though I am not sure how performance heavy those things…
Coming along nicely! I think your cloth is overall a bit too smooth/soft. For one thing in regards to the silhouette (compare the transition from the gloves ot the sleeve for example or the overall silhouette of the arm) but also the general shapes or the impact of seams. You also seem to have changed some of the seam…
[FONT=arial, helvetica, sans-serif]"One very perceptive question that came in on the Morning Show was, "Why does cloth get darker when it's wet?" A wet cloth looks darker because less light is reflected from a wet cloth. Any cloth is woven from a yarn or fibre. That fibre is in turn made of smaller micro-fibres. Light…
Looking really nice. A few quick crits: -The ring right in the middle of the belly is super low poly. We use normals to give the illusion things aren't low poly, but on something like that normals won't help (unless you baked it on a flat plane using transparency), just go ahead and give it the geo it needs to have a nice…
I've applied the rig to the actual model, changed some anatomy and did clothes retopo. ...Now I think the arms proportions are broken :o Everything about them just looks WEIRD. Did I misplace the elbow or the wrist joint? What's going on? I can't tell anymore... If someone with a pair of fresh eyes sees it, I could really…
After seeing Ankit Garg's redesign of Link from the Nintendo series The Legend of Zelda, I decided to redesign the goddess statue from the same series to be my hero assets in the scene. https://www.artstation.com/artwork/bg0LZr (The Goddess statue from The Legend of Zelda series) I am aiming to redesign the statue as a…
Next time around you can adjust the depth and offset in the collision properties, specifically for that collision piece, not the cloth. You might have been adjusting just the cloth? Which will stay on if you set a piece of cloth to a collision object then set it back to cloth. With it set back to cloth the properties are…