Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…
Considering the amount of time it's been in development and the amount of money they've spent on it, it really doesn't look all that great. The guy in that Edge article is really up himself too, describing basically all CG movies (including Pixar) as "the same style" and then in the same breath saying that WarDevil is…
[ QUOTE ] I know that he is autistic but it does not mean that he has unlimited memory. It will propably get full or he cant cope with the amount of info anymore and then he cant tell what he saw 2 seconds ago. [/ QUOTE ] hehe, what makes you think a brain is so limited that it can get full with such a small amount of data?
If you don't have any experience I say go for it! unless you have other job offers it'll give you experience which will open doors for other jobs. The experience is worth more than the money. It's normal for companies to pay relocation. The amount varies depending on what position it is and where you're moving from and to.…
question for the nDo2 peeps regarding basic usage - -The 'depth' slider/amount, just wondering is that based on an arbitrary amount (we just slide it to what looks good?) or based on actual measurements like 5 = 5mm extrusion/inversion... -Is there any tips on performance - making it work quicker? So far I've had no…
I have a quick question. I tried to google that but was unable to find any info. I have lower amount of generators for masks in SP2 compared to SP1. Did generators got collapsed/removed or have I done something terrible? Even current substance documentation and official youtube videos for SP2 shows bigger amount of…
"The amount intentionally echoes another lawsuit [...] involving a D.C. judge who sued a dry cleaner for $54 million over a lost pair of pants. [...] Campbell freely admits she picked the same amount in an effort to attract media attention." good for her. bringing her bad experience to the media's eye and demanding proper…
What material properties control the amount of color bleeding for mr shaders? I'm using mental ray in Max to bake lighting, and I want to increase the amount of color bleeding from one surface to another. Is this possible with Final Gather alone? Or do I have to enable Global Illumination? I know with Radiosity and…
Seems you've got a solution already. I can think of another one right of the bat and maybe even more ways to do it that doesn't cost more/less depending on amount of teeth. But what is the end goal here? Do you need to be able to change amount of teeth on the fly and having the mesh update? Is it always in a rectangular…
Alpha map technique sound promising. Do it. If were going after this in 3ds max/vray, id create two shaders. One for the new/clean texture and the other for the grimey/dirty texture. Feed those into a vray blend material, add dirt map (play with radius amount and for same object only) to the blend amount slot and attach…